- MateriaabilityDeck core
- RainbowabilityDeck core
- toxDeck core
Pyro + Apprentice of Death
Pyro + Apprentice of Death (with The Inventor and Aidan) is part of the SPAM 1.28.1 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck in Shadow and Fire, estimated elimination in 12.2 turns; first Tox to aim for: Berserk on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- LucksterabilityDeck core
- Replace : Pay-torchT2to buy
- Replace : VanishT4to buy
- Nocturnal BurnabilityDeck core
- toxReplaceable
- toxDeck core
- ConflagrationabilityDeck core
- Free slotT6to buy
- Free slotT8to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Berserk
- T4Graveyard
- T6Phoenix
- T8Bomba
- T10skip
Berserk
Aidan · Common
Replace : Pay-torch (ability)
Graveyard
Aidan · Rare
Replace : Vanish
Phoenix
Pyro · Common
Bomba
Pyro · Epic
Expected value of a random purchase, before → after this plan: +47.7% → +0%
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +2.2% · 11.4 turnsSecond -2.2% · 11.9 turns
- Fragile deck+40.3%8 turns · strength
- Tank deck-40.1%15.8 turns · weakness
- Resists Fire-16.6%13 turns · weakness
- Resists Water-0.1%11.3 turns
- Resists Earth-0.1%11.3 turns
- Resists Nature-0.1%11.3 turns
- Resists Shadow-8.3%12.1 turns · weakness
- Resists Light-0.1%11.3 turns
Strengths
- 3 cards generate bonuses.
- Has control effects.
Weak spots
- Struggles against a deck resisting Fire: elimination in 13 turns.
- Struggles against a deck resisting Shadow: elimination in 12.1 turns.
- No healing.
How the game goes
- Turn 1: first bonuses (Aidan).
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 8: damage peak (611).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
The InventorWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedFocus
AidanAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedDoomed Hour
Apprentice of DeathApplies Eternity to all enemy cards when this card is killed.
RecommendedCrit Sphere
PyroIncreases this card's critical chance by (+2%) each turn
RecommendedHow it wins
Generation
Aidan (+70 random); Pyro (+5 Fire); The Inventor (+10 everywhere). First bonuses on turn 1.
Damage
Nocturnal Burn (Apprentice of Death): 47% of the damage; Rainbow (The Inventor): 32% of the damage. 2,487 useful damage, no elimination within 10 turns (estimated around turn 12).
Survival
No healing: with 4,469 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.