Tenebr'heal
3 turnsDeal 40 Shadow damage Shadow bonus (+1) Vampirism
Illustration by quetrax
Percentile ranks across the card pool: 100 represents the top of the ranking for that metric.
Deal 40 Shadow damage Shadow bonus (+1) Vampirism
At the start of each turn, the card recovers 4% of its max HP
Attacks and heals adjacent targets for 20% of the damage dealt
When this card’s HP falls below 50%: Elemental Resistances (+25%).
This card’s passives (excluding shop passives) increase in rarity as its HP decreases. Effects change at 75%, 50%, and 25% HP.
Whenever a card on the field dies, this card's elemental resistances increase by (+10%)
Abyssal monsters possess indescribably horrific forms. These demonic creatures were encountered during the Oniyx expedition, a terrifying venture into the depths of the temple of Zaar’Phahl in Shal’Zaar. While seeking a way out of the Abyss, the group encountered new abyssal scourges. Their forms were difficult to describe, but after their initial fright, the explorers realized that these monstrosities were pointing them toward the exit. Trusting them was their last hope. These unlikely guides mowed down monsters like wheat, wielding weapons fed by the elemental chaos of the place. The specters thus kept the Abyss from spilling onto the Surface, giving the survivors time to raise fortifications around the breach. They were named “Shado,” from shadow without its W: as the initial of win, that letter had no place in an endless battle where victory could never be achieved. The temple of Zaar’Phahl is adorned with countless decorations in their honor.
The most promising partners according to the model.