- SandstormabilityDeck core
- toxDeck core
- Free slotT2to buy
Armadillo Warrior + Apprentice of Death
Armadillo Warrior + Apprentice of Death (with Aleera and Nebular Aristocrat) is part of the SPAM 1.28.1 tier list at Gold · Crystal; with these talents it is tier B at Celeste · Legend, S at Gold · Crystal and S at Bronze · Silver. Aggro deck across 3 elements, estimated elimination in 5.8 turns; first Tox to aim for: Berserk on turn 2.
By rank, with these talentsCeleste · LegendBGold · CrystalSBronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Word-ChewabilityDeck core
- toxReplaceable
- toxReplaceable
- Cosmic MasqueradeabilityDeck core
- toxDeck core
- Free slotT4to buy
- Nocturnal BurnabilityDeck core
- toxReplaceable
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Berserk
- T4Phoenix
- T6skip
Berserk
Armadillo Warrior · Common
Phoenix
Nebular Aristocrat · Common
Expected value of a random purchase, before → after this plan: +0.6% → +0.5%
Avoid for this deck
AoE · Shield · Camouflage · Waterheart · Lightheart · Natureheart · Eternity · Freeze · Inversion · Shapeshifter · Optimisation · Taunt · Reset · Revenge · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -2.1% · 6.5 turnsSecond +2.1% · 5.8 turns
- Fragile deck+8.4%5 turns · strength
- Tank deck-31.5%8 turns · weakness
- Resists Fire-1.2%5.9 turns
- Resists Water0%5.8 turns
- Resists Earth-1.2%5.9 turns
- Resists Nature0%5.8 turns
- Resists Shadow-15.3%7.4 turns · weakness
- Resists Light0%5.8 turns
Strengths
- Eliminates the opponent in 5.8 turns.
- Has control effects.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 7.4 turns.
- No healing.
How the game goes
- Turn 5: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 6: damage peak (1,040).
- Turn 6: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Aquatic Field
Armadillo WarriorWater bonus (+7).
RecommendedResilience
Aleera, Nightmare-EaterWhile this card's HP is below 50%, its elemental resistances increase by (+25%).
RecommendedTransition
Nebular AristocratWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+10%).
RecommendedHow it wins
Generation
No ability generates bonuses: the deck relies on its talents and starting Tox.
Damage
Nocturnal Burn (Apprentice of Death): 49% of the damage; Word-Chew (Aleera, Nightmare-Eater): 38% of the damage. 3,040 useful damage, opponent eliminated in 5.8 turns.
Survival
No healing: with 2,358 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 2139 damage
See the rest of the planCollapse the plan+8 turns
04Turn 4304 damage
06Turn 61,040 damage
07Turn 7Simulation complete.
Simulation complete.
08Turn 8Simulation complete.
Simulation complete.
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.