- CigarillosabilityDeck core
- Replace : Final DelightT6to buy
- toxReplaceable
Commando Gerz + Armadillo Warrior
Commando Gerz + Armadillo Warrior (with Glow Glutton and Golden Boar) is the 7th deck of the SPAM 1.28.1 tier list at Celeste · Legend (tier A); with these talents it is S at Bronze · Silver. Elemental ramp deck in Light and Earth, estimated elimination in 8 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendAGold · CrystalABronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- SandstormabilityDeck core
- toxDeck core
- Free slotT2to buy
- GluttonyabilityDeck core
- toxDeck core
- Free slotto buy
- Earth ShakerabilityDeck core
- Replace : Punching BagT8to buy
- Free slotT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Multiplier
- T6Earthheart
- T8Earthheart
Poison
Armadillo Warrior · Common
Multiplier
Golden Boar · Rare
Earthheart
Commando Gerz · Rare
Replace : Final Delight (ability)
Earthheart
Golden Boar · Epic
Replace : Punching Bag
Expected value of a random purchase, before → after this plan: +3.5% → +0.3%
Avoid for this deck
Bomba · Camouflage · Eternity · Freeze · Shapeshifter · Optimisation · Phoenix · Taunt · Revenge · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -3.5% · 8.3 turnsSecond +3.5% · 7.6 turns
- Fragile deck+7.5%6.9 turns · strength
- Tank deck-7.9%8.7 turns · weakness
- Resists Fire0%7.8 turns
- Resists Water0%7.8 turns
- Resists Earth-9.5%8.9 turns · weakness
- Resists Nature0%7.8 turns
- Resists Shadow0%7.8 turns
- Resists Light0%7.8 turns
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 8 turns.
- 1,742 healing over the game.
Weak spots
- Struggles against a deck resisting Earth: elimination in 8.9 turns.
- Relies on Sandstorm (Armadillo Warrior).
How the game goes
- Turn 1: first bonuses (Glow Glutton).
- Turn 2: first big hit, Sandstorm (Armadillo Warrior).
- Turn 4: damage peak (550).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedAquatic Field
Armadillo WarriorWater bonus (+7).
RecommendedJudgment-8
Glow GluttonGains a random attack from the game at the start of turn 8
RecommendedSoul Vitality
Golden BoarWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedHow it wins
Generation
Glow Glutton (+16 Light); Commando Gerz (+12 Earth, +12 Light); Golden Boar (+8 Earth). First bonuses on turn 1.
Damage
Sandstorm (Armadillo Warrior): 61% of the damage; Earth Shaker (Golden Boar): 29% of the damage. 3,040 useful damage, opponent eliminated in 8 turns.
Survival
1,742 healing over the game, mostly from Glow Glutton. 5,319 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 2190 damage
See the rest of the planCollapse the plan+8 turns
04Turn 4272 damage
06Turn 6302 damage
08Turn 8402 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.