Commando Gerz + Armadillo Warrior

Commando Gerz + Armadillo Warrior (with Glow Glutton and Golden Boar) is the 7th deck of the SPAM 1.28.1 tier list at Celeste · Legend (tier A); with these talents it is S at Bronze · Silver. Elemental ramp deck in Light and Earth, estimated elimination in 8 turns; first Tox to aim for: Poison on turn 2.

IntermediateElemental rampLightEarth
ATier82.7% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendAGold · CrystalABronze · SilverS

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Commando Gerz

Earth · Rare

  1. CigarillosabilityDeck core
  2. Replace : Final DelightT6
    to buy
  3. toxReplaceable

Armadillo Warrior

Earth · Rare

  1. SandstormabilityDeck core
  2. toxDeck core
  3. Free slotT2
    to buy

Glow Glutton

Light · Common

  1. GluttonyabilityDeck core
  2. toxDeck core
  3. Free slot
    to buy

Golden Boar

Earth · Common

  1. Earth ShakerabilityDeck core
  2. Replace : Punching BagT8
    to buy
  3. Free slotT4
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings236 Spamtons generated+30.5% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 53 SpamtonsPoison
  2. T4Luck 4 · 110 SpamtonsMultiplier
  3. T6Luck 6 · 171 SpamtonsEarthheart
  4. T8Luck 8 · 236 SpamtonsEarthheart
T2

Poison

Armadillo Warrior · Common

+5%
T4

Multiplier

Golden Boar · Rare

+6.8%
T6

Earthheart

Commando Gerz · Rare

Replace : Final Delight (ability)

+5.8%
T8

Earthheart

Golden Boar · Epic

Replace : Punching Bag

+12.9%

Expected value of a random purchase, before → after this plan: +3.5% → +0.3%

Avoid for this deck

Bomba · Camouflage · Eternity · Freeze · Shapeshifter · Optimisation · Phoenix · Taunt · Revenge · Tenacity

Theoretical score14,429
Estimated elimination8 turns
Effective HP5,319
Healing1,742
Spamtons / turn25

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -3.5% · 8.3 turnsSecond +3.5% · 7.6 turns

Strengths

  • 3 cards generate bonuses.
  • Eliminates the opponent in 8 turns.
  • 1,742 healing over the game.

Weak spots

  • Struggles against a deck resisting Earth: elimination in 8.9 turns.
  • Relies on Sandstorm (Armadillo Warrior).

How the game goes

  1. Turn 1: first bonuses (Glow Glutton).
  2. Turn 2: first big hit, Sandstorm (Armadillo Warrior).
  3. Turn 4: damage peak (550).
  4. Turn 8: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Aquatic Field

Armadillo Warrior

Water bonus (+7).

Recommended

Judgment-8

Glow Glutton

Gains a random attack from the game at the start of turn 8

Recommended

Soul Vitality

Golden Boar

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended
Adapt in the workshop

How it wins

Generation

Glow Glutton (+16 Light); Commando Gerz (+12 Earth, +12 Light); Golden Boar (+8 Earth). First bonuses on turn 1.

Damage

Sandstorm (Armadillo Warrior): 61% of the damage; Earth Shaker (Golden Boar): 29% of the damage. 3,040 useful damage, opponent eliminated in 8 turns.

Survival

1,742 healing over the game, mostly from Glow Glutton. 5,319 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 173 damage
Glow Glutton
GluttonyGlow Glutton
+158Light +2
Armadillo Warrior
SandstormArmadillo Warrior
73 damage
02Turn 2190 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Glow Glutton
GluttonyGlow Glutton
+223Light +2
Golden Boar
Earth ShakerGolden Boar
75 damageEarth +2
Armadillo Warrior
SandstormArmadillo Warrior
115 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3122 damage
Glow Glutton
GluttonyGlow Glutton
+249Light +2
Armadillo Warrior
SandstormArmadillo Warrior
122 damage
04Turn 4272 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Glow Glutton
GluttonyGlow Glutton
+315Light +2
Golden Boar
Earth ShakerGolden Boar
103 damageEarth +2
Armadillo Warrior
SandstormArmadillo Warrior
169 damage
05Turn 5133 damage
Glow Glutton
GluttonyGlow Glutton
+341Light +2
Armadillo Warrior
SandstormArmadillo Warrior
133 damage
06Turn 6302 damage
Glow Glutton
GluttonyGlow Glutton
+368Light +2
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Golden Boar
Earth ShakerGolden Boar
131 damageEarth +2
Armadillo Warrior
SandstormArmadillo Warrior
171 damage
07Turn 7119 damage
Glow Glutton
GluttonyGlow Glutton
+433Light +2
Armadillo Warrior
SandstormArmadillo Warrior
119 damage
08Turn 8402 damage
Glow Glutton
GluttonyGlow Glutton
+459Light +2
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Golden Boar
Earth ShakerGolden Boar
160 damageEarth +2
Glow Glutton
Elemental breathGlow Glutton
168 damage
Armadillo Warrior
SandstormArmadillo Warrior
74 damage
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.