Pyro + Apprentice of Death

Pyro + Apprentice of Death (with The Inventor and Fire Spirit) is the 28th deck with an accessible collection in the SPAM 1.26 tier list at Celeste · Legend (tier D) and keeps that tier in all three ranks with these talents. Midrange deck in Fire and Shadow, estimated elimination in 11.7 turns; first Tox to aim for: Poison on turn 2.

AccessibleMidrangeFireShadow
DTier29.7% · Relative indexv1.26

By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverD

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

The Inventor

Fire · Common

  1. MateriaabilityDeck core
  2. RainbowabilityDeck core
  3. toxDeck core

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. Replace : GraveyardT8
    to buy
  3. toxDeck core

Pyro

Fire · Common

  1. ConflagrationabilityDeck core
  2. Free slotT2
    to buy
  3. Free slotT4
    to buy

Fire Spirit

Fire · Common

  1. Breath of FlamesabilityDeck core
  2. BlazeabilityDeck core
  3. Free slotT6
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings379 Spamtons generated+108.7% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 57 SpamtonsPoison
  2. T4Luck 4 · 168 SpamtonsPoison
  3. T6Luck 6 · 263 SpamtonsPhoenix
  4. T8Luck 8 · 350 SpamtonsGraveyard
  5. T10Luck 10 · 379 Spamtonsskip
T2

Poison

Pyro · Common

+38.3%
T4

Poison

Pyro · Rare

+39%
T6

Phoenix

Fire Spirit · Common

+15.8%
T8

Graveyard

Apprentice of Death · Epic

Replace : Graveyard

+15.7%

Expected value of a random purchase, before → after this plan: +17.7% → +0%

Avoid for this deck

Shapeshifter · Optimisation · Taunt · Reset · Temporality · Avenger

Theoretical score7,945
Estimated elimination11.7 turns
Effective HP4,508
Healing0
Spamtons / turn27

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +6.2% · 12 turnsSecond -6.2% · 13 turns

Strengths

  • 3 cards generate bonuses.
  • Has control effects.

Weak spots

  • Struggles against a deck resisting Fire: elimination in 14.1 turns.
  • No healing.
  • Slow: doesn’t eliminate the opponent within 10 turns.

How the game goes

  1. Turn 1: first bonuses (Pyro).
  2. Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
  3. Turn 5: damage peak (608).
  4. No elimination within 10 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

The Inventor

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Doomed Hour

Apprentice of Death

Applies Eternity to all enemy cards when this card is killed.

Recommended

Crit Sphere

Pyro

Increases this card's critical chance by (+2%) each turn

Recommended

Cavalry

Fire Spirit

Increases the max HP of all other allied cards by (+100)

Recommended
Adapt in the workshop

How it wins

Generation

Pyro (+6 Fire); Fire Spirit (+8 Fire); The Inventor (+10 everywhere). First bonuses on turn 1.

Damage

Nocturnal Burn (Apprentice of Death): 46% of the damage; Conflagration (Pyro): 26% of the damage. 2,523 useful damage, no elimination within 10 turns (estimated around turn 12).

Survival

No healing: with 4,508 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 190 damage
Fire Spirit
BlazeFire Spirit
Fire +1
Pyro
ConflagrationPyro
55 damageFire +1
Fire Spirit
Breath of FlamesFire Spirit
12 damageFire +1
The Inventor
RainbowThe Inventor
23 damage
02Turn 2125 damage
The Inventor
MateriaThe Inventor
All +2
Fire Spirit
BlazeFire Spirit
Fire +1
Pyro
ConflagrationPyro
78 damageFire +1
Fire Spirit
Breath of FlamesFire Spirit
16 damageFire +1
The Inventor
RainbowThe Inventor
31 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3421 damage
Fire Spirit
BlazeFire Spirit
Fire +1
Apprentice of Death
Nocturnal BurnApprentice of Death
275 damage
Pyro
ConflagrationPyro
94 damageFire +1
Fire Spirit
Breath of FlamesFire Spirit
19 damageFire +1
The Inventor
RainbowThe Inventor
33 damage
04Turn 4185 damage
The Inventor
MateriaThe Inventor
All +2
Fire Spirit
BlazeFire Spirit
Fire +1
Pyro
ConflagrationPyro
121 damageFire +1
Fire Spirit
Breath of FlamesFire Spirit
23 damageFire +1
The Inventor
RainbowThe Inventor
41 damage
05Turn 5608 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
404 damage
Pyro
ConflagrationPyro
150 damageFire +1
The Inventor
RainbowThe Inventor
54 damage
06Turn 6225 damage
The Inventor
MateriaThe Inventor
All +2
Pyro
ConflagrationPyro
164 damageFire +1
The Inventor
RainbowThe Inventor
61 damage
07Turn 7587 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
501 damage
The Inventor
RainbowThe Inventor
86 damage
08Turn 892 damage
The Inventor
MateriaThe Inventor
All +2
The Inventor
RainbowThe Inventor
92 damage
09Turn 9104 damage
The Inventor
RainbowThe Inventor
104 damage
10Turn 10123 damage
The Inventor
MateriaThe Inventor
All +2
The Inventor
RainbowThe Inventor
123 damage