Apprentice of Death + Fire Spirit

Apprentice of Death + Fire Spirit (with The Inventor and Herald of Ashes) is the 31st deck with an accessible collection in the SPAM 1.23 tier list at Celeste · Legend (tier D); with these talents it is C at Bronze · Silver. Midrange deck in Fire and Shadow, estimated elimination in 9.2 turns; first Tox to aim for: Graveyard on turn 2.

AccessibleMidrangeFireShadow
DTier36% · Relative indexv1.23

By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

The Inventor

Fire · Common

  1. MateriaabilityDeck core
  2. RainbowabilityDeck core
  3. toxDeck core

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. Replace : GraveyardT8
    to buy
  3. toxDeck core

Herald of Ashes

Fire · Common

  1. Dragon's BreathabilityDeck core
  2. Replace : SmokeT6
    to buy
  3. Replace : LuckyT4
    to buy

Fire Spirit

Fire · Common

  1. Breath of FlamesabilityDeck core
  2. BlazeabilityDeck core
  3. Free slotT2
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings405 Spamtons generated+96% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 3 · 61 SpamtonsGraveyard
  2. T4Luck 6 · 176 SpamtonsBerserk
  3. T6Luck 9 · 225 SpamtonsGraveyard
  4. T8Luck 12 · 320 SpamtonsGraveyard
  5. T10Luck 14 · 405 Spamtonsskip
T2

Graveyard

Fire Spirit · Common

+33.9%
T4

Berserk

Herald of Ashes · Rare

Replace : Lucky

+32.3%
T6

Graveyard

Herald of Ashes · Epic

Replace : Smoke

+24.5%
T8

Graveyard

Apprentice of Death · Rare

Replace : Graveyard

+5.3%

Expected value of a random purchase, before → after this plan: +3.3% → +0%

Avoid for this deck

Brutal · Erosion · Shapeshifter · Multiplier · Optimisation · Reset · Revenge · Temporality · Tenacity · Avenger

Theoretical score7,907
Estimated elimination9.2 turns
Effective HP5,129
Healing0
Spamtons / turn29

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +3.5% · 11.9 turnsSecond -3.5% · 12.4 turns

Strengths

  • 3 cards generate bonuses.
  • Eliminates the opponent in 9.2 turns.

Weak spots

  • Struggles against a deck resisting Fire: elimination in 14.3 turns.
  • Struggles against a deck resisting Shadow: elimination in 12.4 turns.
  • No healing.

How the game goes

  1. Turn 1: first bonuses (Fire Spirit).
  2. Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
  3. Turn 8: damage peak (631).
  4. Turn 10: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

The Inventor

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Hardening

Apprentice of Death

Increases this card’s elemental resistances by (+15%).

Recommended

Focus

Herald of Ashes

At the start of each turn, this card has a 25% chance to gain Taunt.

Recommended

Fire Heart

Fire Spirit

Start the game with the "Fireheart" passive

Recommended
Adapt in the workshop

How it wins

Generation

Fire Spirit (+8 Fire); The Inventor (+10 everywhere); Herald of Ashes (+10 Fire, +10 Nature). First bonuses on turn 1.

Damage

Nocturnal Burn (Apprentice of Death): 66% of the damage; Rainbow (The Inventor): 24% of the damage. 2,920 useful damage, opponent eliminated in 9.2 turns.

Survival

No healing: with 5,129 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 135 damage
Fire Spirit
BlazeFire Spirit
Fire +1
Fire Spirit
Breath of FlamesFire Spirit
12 damageFire +1
The Inventor
RainbowThe Inventor
23 damage
02Turn 247 damage
The Inventor
MateriaThe Inventor
All +2
Fire Spirit
BlazeFire Spirit
Fire +1
Fire Spirit
Breath of FlamesFire Spirit
16 damageFire +1
The Inventor
RainbowThe Inventor
31 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3449 damage
Fire Spirit
BlazeFire Spirit
Fire +1
Apprentice of Death
Nocturnal BurnApprentice of Death
287 damage
Herald of Ashes
Dragon's BreathHerald of Ashes
98 damageFire +5 · Nature +5
Fire Spirit
Breath of FlamesFire Spirit
24 damageFire +1
The Inventor
RainbowThe Inventor
40 damage
04Turn 475 damage
The Inventor
MateriaThe Inventor
All +2
Fire Spirit
BlazeFire Spirit
Fire +1
Fire Spirit
Breath of FlamesFire Spirit
27 damageFire +1
The Inventor
RainbowThe Inventor
48 damage
05Turn 5518 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
457 damage
The Inventor
RainbowThe Inventor
61 damage
06Turn 6253 damage
The Inventor
MateriaThe Inventor
All +2
Herald of Ashes
Dragon's BreathHerald of Ashes
166 damageFire +5 · Nature +5
The Inventor
RainbowThe Inventor
87 damage
07Turn 7542 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
455 damage
The Inventor
RainbowThe Inventor
87 damage
08Turn 8631 damage
The Inventor
MateriaThe Inventor
All +2
Apprentice of Death
Nocturnal BurnApprentice of Death
524 damage
The Inventor
RainbowThe Inventor
107 damage
09Turn 9504 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
384 damage
The Inventor
RainbowThe Inventor
120 damage
10Turn 10151 damage
The Inventor
MateriaThe Inventor
All +2
The Inventor
RainbowThe Inventor
151 damage