- MateriaabilityDeck core
- RainbowabilityDeck core
- toxDeck core
Apprentice of Death + Fire Spirit
Apprentice of Death + Fire Spirit (with The Inventor and Herald of Ashes) is the 31st deck with an accessible collection in the SPAM 1.23 tier list at Celeste · Legend (tier D); with these talents it is C at Bronze · Silver. Midrange deck in Fire and Shadow, estimated elimination in 9.2 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Nocturnal BurnabilityDeck core
- Replace : GraveyardT8to buy
- toxDeck core
- Dragon's BreathabilityDeck core
- Replace : SmokeT6to buy
- Replace : LuckyT4to buy
- Breath of FlamesabilityDeck core
- BlazeabilityDeck core
- Free slotT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Berserk
- T6Graveyard
- T8Graveyard
- T10skip
Graveyard
Fire Spirit · Common
Berserk
Herald of Ashes · Rare
Replace : Lucky
Graveyard
Herald of Ashes · Epic
Replace : Smoke
Graveyard
Apprentice of Death · Rare
Replace : Graveyard
Expected value of a random purchase, before → after this plan: +3.3% → +0%
Avoid for this deck
Brutal · Erosion · Shapeshifter · Multiplier · Optimisation · Reset · Revenge · Temporality · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +3.5% · 11.9 turnsSecond -3.5% · 12.4 turns
- Fragile deck+42.8%8 turns · strength
- Tank deck-51.8%16.1 turns · weakness
- Resists Fire-47.3%14.3 turns · weakness
- Resists Water-6%11.8 turns · weakness
- Resists Earth-6%11.8 turns · weakness
- Resists Nature-10.5%12.1 turns · weakness
- Resists Shadow-21.7%12.4 turns · weakness
- Resists Light-6%11.8 turns · weakness
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 9.2 turns.
Weak spots
- Struggles against a deck resisting Fire: elimination in 14.3 turns.
- Struggles against a deck resisting Shadow: elimination in 12.4 turns.
- No healing.
How the game goes
- Turn 1: first bonuses (Fire Spirit).
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 8: damage peak (631).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
The InventorWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedFocus
Herald of AshesAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedFire Heart
Fire SpiritStart the game with the "Fireheart" passive
RecommendedHow it wins
Generation
Fire Spirit (+8 Fire); The Inventor (+10 everywhere); Herald of Ashes (+10 Fire, +10 Nature). First bonuses on turn 1.
Damage
Nocturnal Burn (Apprentice of Death): 66% of the damage; Rainbow (The Inventor): 24% of the damage. 2,920 useful damage, opponent eliminated in 9.2 turns.
Survival
No healing: with 5,129 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.