Wibs the Blazing + Apprentice of Death

Wibs the Blazing + Apprentice of Death (with The Inventor and Fire Spirit) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Midrange deck in Fire and Shadow, estimated elimination in 8.5 turns; first Tox to aim for: Graveyard on turn 2.

AccessibleMidrangeFireShadow
DTier45.1% · Relative indexv1.23

By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Wibs the Blazing

Fire · Common

  1. Lava-flowabilityDeck core
  2. toxReplaceable
  3. toxDeck core

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. Replace : GraveyardT6
    to buy
  3. toxDeck core

The Inventor

Fire · Common

  1. MateriaabilityDeck core
  2. RainbowabilityDeck core
  3. toxDeck core

Fire Spirit

Fire · Common

  1. Breath of FlamesabilityDeck core
  2. Replace : BlazeT4
    to buy
  3. Free slotT2
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings314 Spamtons generated+56.1% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 55 SpamtonsGraveyard
  2. T4Luck 4 · 164 SpamtonsPhoenix
  3. T6Luck 6 · 257 SpamtonsGraveyard
  4. T8Luck 8 · 294 Spamtonsskip
T2

Graveyard

Fire Spirit · Common

+18.4%
T4

Phoenix

Fire Spirit · Common

Replace : Blaze (ability)

+24.8%
T6

Graveyard

Apprentice of Death · Rare

Replace : Graveyard

+13%

Expected value of a random purchase, before → after this plan: +2.4% → +0%

Avoid for this deck

AoE · Bomba · Eternity · Freeze · Inversion · Shapeshifter · Multiplier · Optimisation · Poison · Taunt · Reset · Revenge · Temporality · Avenger

Theoretical score9,477
Estimated elimination8.5 turns
Effective HP4,577
Healing0
Spamtons / turn26

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +8.1% · 10.4 turnsSecond -8.1% · 11.9 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 8.5 turns.

Weak spots

  • Struggles against a deck resisting Fire: elimination in 12.5 turns.
  • Struggles against a deck resisting Water: elimination in 11 turns.
  • No healing.

How the game goes

  1. Turn 1: first bonuses (Fire Spirit).
  2. Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
  3. Turn 5: damage peak (659).
  4. Turn 9: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

F/E-Shield

Wibs the Blazing

Fire resistance (+25%) Earth resistance (+25%)

Recommended

Doomed Hour

Apprentice of Death

Applies Eternity to all enemy cards when this card is killed.

Recommended

Soul Vitality

The Inventor

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Fire Heart

Fire Spirit

Start the game with the "Fireheart" passive

Recommended
Adapt in the workshop

How it wins

Generation

Fire Spirit (+8 Fire); The Inventor (+8 everywhere). First bonuses on turn 1.

Damage

Nocturnal Burn (Apprentice of Death): 66% of the damage; Rainbow (The Inventor): 17% of the damage. 2,920 useful damage, opponent eliminated in 8.5 turns.

Survival

No healing: with 4,577 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 194 damage
Fire Spirit
BlazeFire Spirit
Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
56 damage
Fire Spirit
Breath of FlamesFire Spirit
14 damageFire +1
The Inventor
RainbowThe Inventor
24 damage
02Turn 2117 damage
The Inventor
MateriaThe Inventor
All +2
Fire Spirit
BlazeFire Spirit
Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
63 damage
Fire Spirit
Breath of FlamesFire Spirit
20 damageFire +1
The Inventor
RainbowThe Inventor
34 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3470 damage
Fire Spirit
BlazeFire Spirit
Fire +1
Apprentice of Death
Nocturnal BurnApprentice of Death
339 damage
Wibs the Blazing
Lava-flowWibs the Blazing
69 damage
Fire Spirit
Breath of FlamesFire Spirit
25 damageFire +1
The Inventor
RainbowThe Inventor
37 damage
04Turn 4152 damage
The Inventor
MateriaThe Inventor
All +2
Fire Spirit
BlazeFire Spirit
Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
75 damage
Fire Spirit
Breath of FlamesFire Spirit
30 damageFire +1
The Inventor
RainbowThe Inventor
47 damage
05Turn 5659 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
505 damage
Wibs the Blazing
Lava-flowWibs the Blazing
81 damage
The Inventor
RainbowThe Inventor
73 damage
06Turn 6631 damage
The Inventor
MateriaThe Inventor
All +2
Apprentice of Death
Nocturnal BurnApprentice of Death
461 damage
Wibs the Blazing
Lava-flowWibs the Blazing
88 damage
The Inventor
RainbowThe Inventor
82 damage
07Turn 7632 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
524 damage
The Inventor
RainbowThe Inventor
108 damage
08Turn 8116 damage
The Inventor
MateriaThe Inventor
All +2
The Inventor
RainbowThe Inventor
116 damage
09Turn 9223 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
223 damage
10Turn 10Simulation complete.

Simulation complete.