- Lava-flowabilityDeck core
- toxReplaceable
- toxDeck core
Wibs the Blazing + Apprentice of Death
Wibs the Blazing + Apprentice of Death (with The Inventor and Fire Spirit) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Midrange deck in Fire and Shadow, estimated elimination in 8.5 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Nocturnal BurnabilityDeck core
- Replace : GraveyardT6to buy
- toxDeck core
- MateriaabilityDeck core
- RainbowabilityDeck core
- toxDeck core
- Breath of FlamesabilityDeck core
- Replace : BlazeT4to buy
- Free slotT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Phoenix
- T6Graveyard
- T8skip
Graveyard
Fire Spirit · Common
Phoenix
Fire Spirit · Common
Replace : Blaze (ability)
Graveyard
Apprentice of Death · Rare
Replace : Graveyard
Expected value of a random purchase, before → after this plan: +2.4% → +0%
Avoid for this deck
AoE · Bomba · Eternity · Freeze · Inversion · Shapeshifter · Multiplier · Optimisation · Poison · Taunt · Reset · Revenge · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +8.1% · 10.4 turnsSecond -8.1% · 11.9 turns
- Fragile deck+37%7.4 turns · strength
- Tank deck-35.2%15.1 turns · weakness
- Resists Fire-20%12.5 turns · weakness
- Resists Water-5%11 turns · weakness
- Resists Earth-5%11 turns · weakness
- Resists Nature-5%11 turns · weakness
- Resists Shadow-1.7%10.9 turns
- Resists Light-5%11 turns · weakness
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 8.5 turns.
Weak spots
- Struggles against a deck resisting Fire: elimination in 12.5 turns.
- Struggles against a deck resisting Water: elimination in 11 turns.
- No healing.
How the game goes
- Turn 1: first bonuses (Fire Spirit).
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 5: damage peak (659).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
F/E-Shield
Wibs the BlazingFire resistance (+25%) Earth resistance (+25%)
RecommendedDoomed Hour
Apprentice of DeathApplies Eternity to all enemy cards when this card is killed.
RecommendedSoul Vitality
The InventorWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedFire Heart
Fire SpiritStart the game with the "Fireheart" passive
RecommendedHow it wins
Generation
Fire Spirit (+8 Fire); The Inventor (+8 everywhere). First bonuses on turn 1.
Damage
Nocturnal Burn (Apprentice of Death): 66% of the damage; Rainbow (The Inventor): 17% of the damage. 2,920 useful damage, opponent eliminated in 8.5 turns.
Survival
No healing: with 4,577 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 194 damage
02Turn 2117 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3470 damage
04Turn 4152 damage
05Turn 5659 damage
06Turn 6631 damage
10Turn 10Simulation complete.
Simulation complete.