Midrange Fire / Water · Prisoner of the Machine

Four cards. A shared purpose.

AccessibleMidrangeFireWater
ATier83% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Wibs the Blazing

Fire · Common

  1. Lava-flowabilityKeep
  2. toxKeep
  3. toxKeep

Prisoner of the Machine

Fire · Common

  1. ExplosionabilityKeep
  2. Replace : EmberguardT4
    to buy
  3. Free slotT2
    to buy

Fire Spirit

Fire · Common

  1. Breath of FlamesabilityKeep
  2. BlazeabilityKeep
  3. Free slot
    to buy

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityKeep
  2. toxKeep
  3. toxKeep

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings152 Spamtons generated+20.8% Plan potential
T2

AoE

Prisoner of the Machine · Epic

+10.4%
T4

Reset

Prisoner of the Machine · Epic

Replace : Emberguard (ability)

+10.4%

Expected value of a random purchase, before → after this plan: +0.3% → +0.1%

Avoid for this deck

Berserk · Brutal · Waterheart · Shadowheart · Fireheart · Lightheart · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Mimicry · Multiplier · Poison · Revenge · Punching Bag · Temporality

Theoretical score11,172
Estimated elimination8 turns
Effective HP3,178
Healing-800

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 2 cards with active generation.
  • Estimated elimination in 8 turns.
  • Control effects contributing to the model’s score.

Watch points

  • Sensitive to Fire resistance: -20% score, elimination in 11.9 turns against that profile.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Fire / Water axes.
  3. 03Simulated damage peak: turn 8.
  4. 04Estimated elimination: 8 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Increasing Error

Wibs the Blazing

Each time this card attacks, a random enemy card loses 3% accuracy

Recommended

Punching Bag

Prisoner of the Machine

Start the game with the "Punching Bag" passive

Recommended

Fire Heart

Fire Spirit

Start the game with the "Fireheart" passive

Recommended

Hardening

Apprentice of Death

Increases this card’s elemental resistances by (+15%).

Recommended
Adapt in the workshop

Why it works

Start the engine

Wibs the Blazing, Fire Spirit feed the composition with bonuses. The main axes are Fire / Water / Earth. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Prisoner of the Machine + Wibs the Blazing have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 8 turns. Check the curve to see when the investment pays off.

Protect the composition

Prisoner of the Machine provide support or control tools. The model estimates 3,178 effective HP and -800 healing. Healing is limited: check whether the offensive tempo fits your plan.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 183 damage
Fire Spirit
BlazeFire Spirit
Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
56
Prisoner of the Machine
ExplosionPrisoner of the Machine
13
Fire Spirit
Breath of FlamesFire Spirit
14Fire +1
02Turn 2116 damage
Fire Spirit
BlazeFire Spirit
Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
61
Prisoner of the Machine
ExplosionPrisoner of the Machine
36
Fire Spirit
Breath of FlamesFire Spirit
19Fire +1
See the rest of the planCollapse the plan+8 turns
03Turn 3305 damage
Prisoner of the Machine
EmberguardPrisoner of the Machine
Fire Spirit
BlazeFire Spirit
Fire +1
Apprentice of Death
Nocturnal BurnApprentice of Death
145
Wibs the Blazing
Lava-flowWibs the Blazing
66
Prisoner of the Machine
ExplosionPrisoner of the Machine
70
Fire Spirit
Breath of FlamesFire Spirit
24Fire +1
04Turn 4217 damage
Fire Spirit
BlazeFire Spirit
Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
72
Prisoner of the Machine
ExplosionPrisoner of the Machine
115
Fire Spirit
Breath of FlamesFire Spirit
30Fire +1
05Turn 5490 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
216
Wibs the Blazing
Lava-flowWibs the Blazing
79
Prisoner of the Machine
ExplosionPrisoner of the Machine
195
06Turn 6593 damage
Prisoner of the Machine
EmberguardPrisoner of the Machine
Apprentice of Death
Nocturnal BurnApprentice of Death
255
Wibs the Blazing
Lava-flowWibs the Blazing
85
Prisoner of the Machine
ExplosionPrisoner of the Machine
253
07Turn 7631 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
198
Wibs the Blazing
Lava-flowWibs the Blazing
92
Prisoner of the Machine
ExplosionPrisoner of the Machine
341
08Turn 8654 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
113
Wibs the Blazing
Lava-flowWibs the Blazing
99
Prisoner of the Machine
ExplosionPrisoner of the Machine
442
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.