Prisoner of the Machine
Prisoner of the Machine
1Explosion
3Emberguard
1000/1000
3

Prisoner of the Machine

DFire · Common · Standard

1,000HP3Spamtons / turn

Three unlockable talents · one active
  1. Talent 1Paradox

    This card's resistances are inverted: positive ones become negative, and vice versa.

  2. Talent 3Punching Bag

    Start the game with the "Punching Bag" passive

Three ability slots
  1. Explosionability · Cooldown 1

    [Cost 100 HP] Deal 10 Fire damage After use, this attack’s base damage increases by (+10)

    1
  2. Emberguardability · Cooldown 3

    Apply Taunt

    3
  3. Free slotOpen to a shop Tox

Illustration byNenaosu

Full card details

Illustration by Nenaosu

FireCommon#061

Prisoner of the Machine

Prisoner of the Machine, a common Fire card, is tier D in all three ranks (145th of 151 at Celeste · Legend). Recommended talent: 360 Turn. Best partners: Nebular Aristocrat and Polychrome Owl. No ranked deck plays it.

Utility
1,000Health points
3Spamtons / turn
#145Rank / 151
DGold · Crystal · #149
DBronze · Silver · #146
Attack0
Generation48
Defense58
Support1
Control0
Economy46

Percentile ranks across the card pool: 100 represents the top of the ranking for that metric.

My cards

Abilities

Explosion

1 turn

[Cost 100 HP] Deal 10 Fire damage After use, this attack’s base damage increases by (+10)

Accuracy 100%Critical 1%

Emberguard

3 turns

Apply Taunt

Accuracy 100%Critical 0%

Talents

The card tier is measured with the talent that suits it best; the recommended talent is the one that adds the most to a deck.

Paradox

This card's resistances are inverted: positive ones become negative, and vice versa.

Δ 0 · Theoretical score

Punching Bag

Card tier

Start the game with the "Punching Bag" passive

Δ 12.6 · Theoretical score

Resistances

10%Fire
-10%Water
10%Earth
-10%Nature
10%Shadow
-10%Light
Artificial Creature · Nordvinter

Lore

Many accounts mention the peoples of old, including an ancestral species of small humanoids with feline features. Now extinct, we keep their courage and sacrifice in memory. In the fight against the Eternals, all the Oniyx communities created an entity of controlled chaos: the Prisoner of the Machine. Struck by such a weapon, an Eternal is sealed within the sphere. Made essentially of magic, a prisoner is kept in a state of deep sleep. Its regenerative capacity becomes an inexhaustible source of energy — still powering the autonomy of the Oniyx factories, trapped in the ice of the Crystal Lands.

Best partners

The cards that work best with it in our simulations.