Imaginary Panther
Imaginary Panther
1Crazy Speed
600/600
4

Imaginary Panther

BNature · Epic · Standard

600HP4Spamtons / turn

Three unlockable talents · one active
  1. Talent 1Vital Chance

    This card has a 10% chance to heal instead of taking damage when attacked.

  2. Talent 2Roulette

    10% chance to recover your ability after it is used.

Three ability slots
  1. Crazy Speedability · Cooldown 1

    Deal 9 Nature damage Echo (75%)

    1
  2. Free slotOpen to a shop Tox
  3. Free slotOpen to a shop Tox

Illustration byEmbers

Full card details

Illustration by Embers

NatureEpic#083

Imaginary Panther

Attack
600Health points
4Spamtons / turn
#64Rank / 127
Attack92
Generation21
Defense19
Support37
Control39
Economy10

Percentile ranks across the card pool: 100 represents the top of the ranking for that metric.

Abilities

Crazy Speed

1 turn

Deal 9 Nature damage Echo (75%)

Accuracy 100%Critical 1%

Talents

Vital Chance

This card has a 10% chance to heal instead of taking damage when attacked.

Δ 31.5 · Theoretical score

Roulette

10% chance to recover your ability after it is used.

Δ 0 · Theoretical score

Resistances

5%Fire
5%Water
5%Earth
5%Nature
5%Shadow
5%Light
Nightmare · Lonely Isles

Beyond the card

Now that the world seems to have regained its elemental balance, nature and its adaptation to the environment can be observed as never before. The Imaginary Panther teleports through spatial rifts similar to Vivy's. These rifts are traced toward the arrival point by one of the eyes present on its body. It is sometimes found on the beaches of Vaeloria, where it lets itself be observed. It seems to commute there from the Lonely Isles. The panther is neutral, even though its appearance suggests an elemental corruption.

Better together

The most promising partners according to the model.