- CocoonabilityDeck core
- CaterpillarabilityDeck core
- ButterflyabilityDeck core
Spirit of the Fauna + Thorn of Love
Spirit of the Fauna + Thorn of Love (with Gabriel and Imaginary Panther) is part of the SPAM 1.28.1 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck in Nature and Light, estimated elimination in 10.2 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Crazy SpeedabilityDeck core
- Free slotT2to buy
- Free slotT4to buy
- Call of the ForestabilityDeck core
- Solar healabilityDeck core
- toxDeck core
- WisdomabilityDeck core
- toxReplaceable
- Free slotT6to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4AoE
- T6Natureheart
- T8skip
- T10skip
Poison
Imaginary Panther · Common
AoE
Imaginary Panther · Rare
Natureheart
Thorn of Love · Rare
Expected value of a random purchase, before → after this plan: +8.9% → +0%
Avoid for this deck
Brutal · Camouflage · Waterheart · Shadowheart · Fireheart · Earthheart · Inversion · Shapeshifter · Taunt · Reset · Revenge · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -1.3% · 10.9 turnsSecond +1.3% · 10.7 turns
- Fragile deck+25.6%8.3 turns · strength
- Tank deck-26.8%14 turns · weakness
- Resists Fire0%10.2 turns
- Resists Water0%10.2 turns
- Resists Earth0%10.2 turns
- Resists Nature-22.8%13.4 turns · weakness
- Resists Shadow0%10.2 turns
- Resists Light0%10.2 turns
Strengths
- 3 cards generate bonuses.
- 364 healing over the game.
- Has control effects.
Weak spots
- Struggles against a deck resisting Nature: elimination in 13.4 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 1: first bonuses (Thorn of Love).
- Turn 4: first big hit, Call of the Forest (Spirit of the Fauna).
- Turn 9: damage peak (624).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
GabrielWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedVital Chance
Imaginary PantherThis card has a 10% chance to heal instead of taking damage when attacked.
RecommendedAnticipation
Spirit of the FaunaAt the start of the game, this card uses all its abilities. Single-target abilities all hit the same random enemy card.
RecommendedWeaken
Thorn of LoveReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedHow it wins
Generation
Thorn of Love (+14 Earth, +14 Nature, +14 Light); Gabriel (+30 Nature); Spirit of the Fauna (+8 Nature). First bonuses on turn 1.
Damage
Crazy Speed (Imaginary Panther): 53% of the damage; Call of the Forest (Spirit of the Fauna): 24% of the damage. 2,989 useful damage, no elimination within 10 turns (estimated around turn 10).
Survival
364 healing over the game, mostly from Spirit of the Fauna. 3,936 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.