Sacred Healing
4 turnsApply Taunt to the caster Heal 40 in a random element to all allied cards
Illustration by Kilian_bllt
Tree of Mysteries, a rare Nature card, is tier A in all three ranks (27th of 151 at Celeste · Legend). Recommended talent: Reducer. Best partners: Armadillo Warrior and Nebular Aristocrat. It appears in 3 ranked decks.
Percentile ranks across the card pool: 100 represents the top of the ranking for that metric.
Apply Taunt to the caster Heal 40 in a random element to all allied cards
Steals 25 max HP from each enemy card
The card tier is measured with the talent that suits it best; the recommended talent is the one that adds the most to a deck.
At the start of your first turn, a random allied card receives "Temporality"
Gains a random attack from the game at the start of turn 8
Reduces the elemental resistances of all enemy cards by (-1%) per turn
3 ranked decks play this card, from best to worst.
Born of the tireless work of Gabriel and Lumisaros at the center of the Great Continent, the Tree of Mysteries regulates the elements of the elemactive zones, allowing this stabilized energy to be used in the everyday technologies of the Pixarchs. After Aurelia's sacrifice, thousands of butterflies flocked to this tree, drawn by the monument's strong elemental concentration. To protect the tree in the Pixarchs' absence, the Astral Healer used Gabriel's staff to give life to other reptilian Anthropomorphs. The ancient Dhöggeïr Aldrin also makes sure that the Lonely Isles are accessible only to a chosen one. When the continent cracked apart, immense rocks rose into the sky and were held aloft. The wild nature that grew on these islands is said to be linked to the tree, which still stands at the very heart of the archipelago. The Tree of Mysteries arouses great curiosity, so much so that many believe it is responsible for the flying nature of the Lonely Isles.
The cards that work best with it in our simulations.