Midrange Fire / Light · Pyro

Four cards. A shared purpose.

IntermediateMidrangeFireLight
CTier69.8% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Prisoner of the Machine

Fire · Common

  1. ExplosionabilityKeep
  2. EmberguardabilityReplaceable
  3. Free slotT4
    to buy

Pyro

Fire · Common

  1. ConflagrationabilityKeep
  2. Free slotT6
    to buy
  3. Free slotT8
    to buy

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityKeep
  2. toxKeep
  3. toxReplaceable

Squall, Emissary of Nightmares

Shadow · Rare

  1. Cosmic FlamesabilityKeep
  2. Replace : Cosmic LightT2
    to buy
  3. toxKeep

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings156 Spamtons generated+22% Plan potential
T2

Fireheart

Squall, Emissary of Nightmares · Rare

Replace : Cosmic Light (ability)

+9.8%
T4

AoE

Prisoner of the Machine · Epic

+8.8%
T6

Stun

Pyro · Legendary

+2.3%
T8

Mystery

Pyro · Rare

+1.1%

Expected value of a random purchase, before → after this plan: +1.6% → +0.3%

Avoid for this deck

Brutal · Waterheart · Shadowheart · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Mimicry · Reset · Revenge · Temporality · Avenger

Theoretical score11,863
Estimated elimination7.7 turns
Effective HP3,600
Healing-800

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 2 cards with active generation.
  • Estimated elimination in 7.7 turns.

Watch points

  • Sensitive to Fire resistance: -19% score, elimination in 9.7 turns against that profile.
  • No control recorded by the model.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Fire / Light axes.
  3. 03Simulated damage peak: turn 8.
  4. 04Estimated elimination: 7.7 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Punching Bag

Prisoner of the Machine

Start the game with the "Punching Bag" passive

Recommended

Crit Sphere

Pyro

Increases this card's critical chance by (+2%) each turn

Recommended

Hardening

Apprentice of Death

Increases this card’s elemental resistances by (+15%).

Recommended

One Man Army

Squall, Emissary of Nightmares

Whenever a card on the field dies, the base damage of this attack is increased by (+5)

Recommended
Adapt in the workshop

Why it works

Start the engine

Pyro, Squall, Emissary of Nightmares feed the composition with bonuses. The main axes are Fire / Light / Water. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Pyro + Prisoner of the Machine have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7.7 turns. Check the curve to see when the investment pays off.

Protect the composition

Prisoner of the Machine provide support or control tools. The model estimates 3,600 effective HP and -800 healing. Healing is limited: check whether the offensive tempo fits your plan.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 157 damage
Pyro
ConflagrationPyro
45Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
12
02Turn 277 damage
Pyro
ConflagrationPyro
51Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
26
See the rest of the planCollapse the plan+8 turns
03Turn 3318 damage
Prisoner of the Machine
EmberguardPrisoner of the Machine
Apprentice of Death
Nocturnal BurnApprentice of Death
108
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
46Fire +3
Pyro
ConflagrationPyro
71Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
53
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
40Light +3
04Turn 4162 damage
Pyro
ConflagrationPyro
82Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
80
05Turn 5220 damage
Pyro
ConflagrationPyro
93Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
127
06Turn 6732 damage
Prisoner of the Machine
EmberguardPrisoner of the Machine
Apprentice of Death
Nocturnal BurnApprentice of Death
203
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
105Fire +3
Pyro
ConflagrationPyro
140Fire +1
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
86Light +3
Prisoner of the Machine
ExplosionPrisoner of the Machine
198
07Turn 7689 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
255
Pyro
ConflagrationPyro
166Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
268
08Turn 8834 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
292
Pyro
ConflagrationPyro
193Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
349
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.