Midrange Fire / Water · Prisoner of the Machine

Four cards. A shared purpose.

Advanced collectionMidrangeFireWater
BTier71.6% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Ignea

Fire · Legendary

  1. IncandescenceabilityKeep
  2. SilentfireabilityReplaceable
  3. Free slotT2
    to buy

Wibs the Blazing

Fire · Common

  1. Lava-flowabilityKeep
  2. toxKeep
  3. toxKeep

Prisoner of the Machine

Fire · Common

  1. ExplosionabilityKeep
  2. Replace : EmberguardT4
    to buy
  3. Free slotT6
    to buy

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityKeep
  2. toxKeep
  3. toxKeep

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings177 Spamtons generated+21% Plan potential
T2

Avenger

Ignea · Epic

+12.8%
T4

Graveyard

Prisoner of the Machine · Rare

Replace : Emberguard (ability)

+5.8%
T6

Stun

Prisoner of the Machine · Legendary

+2.3%

Expected value of a random purchase, before → after this plan: +0.7% → +0%

Avoid for this deck

Bomba · Brutal · Waterheart · Lightheart · Natureheart · Earthheart · Backlash · Random shapeshifter · Phoenix · Revenge · Temporality

Theoretical score11,993
Estimated elimination7.7 turns
Effective HP3,570
Healing-700

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 1 card with active generation.
  • Estimated elimination in 7.7 turns.
  • Control effects contributing to the model’s score.

Watch points

  • Sensitive to Fire resistance: -20% score, elimination in 10.5 turns against that profile.
  • Active generation concentrated on Wibs the Blazing.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Fire / Water axes.
  3. 03Simulated damage peak: turn 8.
  4. 04Estimated elimination: 7.7 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Blue Whale

Ignea

Increases this card’s HP by (+200)

Recommended

Increasing Error

Wibs the Blazing

Each time this card attacks, a random enemy card loses 3% accuracy

Recommended

Punching Bag

Prisoner of the Machine

Start the game with the "Punching Bag" passive

Recommended

Hardening

Apprentice of Death

Increases this card’s elemental resistances by (+15%).

Recommended
Adapt in the workshop

Why it works

Start the engine

Wibs the Blazing feed the composition with bonuses. The main axes are Fire / Water / Earth. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Prisoner of the Machine + Wibs the Blazing have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7.7 turns. Check the curve to see when the investment pays off.

Protect the composition

Prisoner of the Machine provide support or control tools. The model estimates 3,570 effective HP and -700 healing. Healing is limited: check whether the offensive tempo fits your plan.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 165 damage
Wibs the Blazing
Lava-flowWibs the Blazing
54
Prisoner of the Machine
ExplosionPrisoner of the Machine
11
02Turn 283 damage
Wibs the Blazing
Lava-flowWibs the Blazing
56
Prisoner of the Machine
ExplosionPrisoner of the Machine
27
See the rest of the planCollapse the plan+8 turns
03Turn 3218 damage
Ignea
SilentfireIgnea
Prisoner of the Machine
EmberguardPrisoner of the Machine
Apprentice of Death
Nocturnal BurnApprentice of Death
112
Wibs the Blazing
Lava-flowWibs the Blazing
58
Prisoner of the Machine
ExplosionPrisoner of the Machine
48
04Turn 4394 damage
Ignea
IncandescenceIgnea
248Fire +2
Wibs the Blazing
Lava-flowWibs the Blazing
63
Prisoner of the Machine
ExplosionPrisoner of the Machine
83
05Turn 5371 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
171
Wibs the Blazing
Lava-flowWibs the Blazing
69
Prisoner of the Machine
ExplosionPrisoner of the Machine
131
06Turn 6484 damage
Ignea
SilentfireIgnea
Prisoner of the Machine
EmberguardPrisoner of the Machine
Apprentice of Death
Nocturnal BurnApprentice of Death
206
Wibs the Blazing
Lava-flowWibs the Blazing
74
Prisoner of the Machine
ExplosionPrisoner of the Machine
204
07Turn 7582 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
244
Wibs the Blazing
Lava-flowWibs the Blazing
80
Prisoner of the Machine
ExplosionPrisoner of the Machine
258
08Turn 8822 damage
Ignea
IncandescenceIgnea
532Fire +2
Apprentice of Death
Nocturnal BurnApprentice of Death
290
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.