- Dark ScriptabilityKeep
- toxKeep
- Free slotT4to buy
Midrange Shadow / Fire · Floating Poison Gas
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Replace : Global AimT6to buy
- Offensive AimabilityKeep
- MultiboostabilityKeep
- ExploisonabilityKeep
- toxKeep
- Replace : TenacityT2to buy
- Nocturnal BurnabilityKeep
- toxKeep
- toxKeep
Tox priorities
Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.
Bomba
Floating Poison Gas · Epic
Replace : Tenacity
Shadowheart
Codex of Ancient Woes · Common
Berserk
Faerylia · Rare
Replace : Global Aim (ability)
Expected value of a random purchase, before → after this plan: +0.3% → +0.5%
Avoid for this deck
AoE · Berserk · Brutal · Waterheart · Shadowheart · Fireheart · Lightheart · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Mimicry · Mystery · Poison · Reset · Revenge · Punching Bag · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck+9.4%6.8 turns · strength
- Tank deck-19.6%9.9 turns · weakness
- Resists Fire-7.4%8.6 turns · weakness
- Resists Water0%7.8 turns
- Resists Earth0%7.8 turns
- Resists Nature0%7.8 turns
- Resists Shadow-18.1%9.8 turns · weakness
- Resists Light0%7.8 turns
Strengths
- 1 card with active generation.
- Estimated elimination in 7.8 turns.
- Control effects contributing to the model’s score.
Watch points
- Sensitive to Shadow resistance: -18% score, elimination in 9.8 turns against that profile.
- Sensitive to Fire resistance: -7% score, elimination in 8.6 turns against that profile.
- No healing in the simulation.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Shadow / Fire axes.
- 03Simulated damage peak: turn 8.
- 04Estimated elimination: 7.8 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
F/W-Shield
Codex of Ancient WoesFire resistance (+25%) Water resistance (+25%)
RecommendedMulti Start
FaeryliaGain (+3) in each element.
RecommendedCorrosion
Floating Poison GasEach attack taken reduces all of the enemy card's resistances by 1%
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedWhy it works
Start the engine
Codex of Ancient Woes feed the composition with bonuses. The main axes are Shadow / Fire / Water. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
Floating Poison Gas + Apprentice of Death have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7.8 turns. Check the curve to see when the investment pays off.
Protect the composition
The model estimates 3,310 effective HP and 0 healing. Healing is limited: check whether the offensive tempo fits your plan.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 2140 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3282 damage
04Turn 4189 damage
05Turn 5381 damage
06Turn 6596 damage
07Turn 7579 damage
08Turn 8673 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.