- MateriaabilityDeck core
- RainbowabilityDeck core
- toxDeck core
The Inventor + Apprentice of Death
The Inventor + Apprentice of Death (with Scorch and Faerylia) is the 14th deck with an intermediate collection in the SPAM 1.23 tier list at Celeste · Legend (tier C); with these talents it is A at Bronze · Silver. Aggro deck in Fire and Shadow, estimated elimination in 6.6 turns; first Tox to aim for: Heart Resistance on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverA
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Nocturnal BurnabilityDeck core
- toxReplaceable
- toxDeck core
- FlameflowabilityDeck core
- Replace : Ancient HealingT6to buy
- Free slotT2to buy
- Replace : Global AimT4to buy
- Offensive AimabilityDeck core
- MultiboostabilityDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Heart Resistance
- T4Heart Resistance
- T6Ancient Healing
Heart Resistance
Scorch, the Ignited Lizards · Common
Heart Resistance
Faerylia · Rare
Replace : Global Aim (ability)
Ancient Healing
Scorch, the Ignited Lizards · Rare
Replace : Ancient Healing
Expected value of a random purchase, before → after this plan: +0.4% → +0%
Avoid for this deck
Brutal · Erosion · Inversion · Shapeshifter · Multiplier · Optimisation · Poison · Taunt · Revenge · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +2.1% · 9.3 turnsSecond -2.1% · 9.5 turns
- Fragile deck+26.2%6.3 turns · strength
- Tank deck-51%14.2 turns · weakness
- Resists Fire-18.5%10.5 turns · weakness
- Resists Water-0.1%8.7 turns
- Resists Earth-0.1%8.7 turns
- Resists Nature-0.1%8.7 turns
- Resists Shadow-16.3%10.2 turns · weakness
- Resists Light-0.1%8.7 turns
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 6.6 turns.
- 42 healing over the game.
Weak spots
- Struggles against a deck resisting Fire: elimination in 10.5 turns.
- Struggles against a deck resisting Shadow: elimination in 10.2 turns.
- Relies on Nocturnal Burn (Apprentice of Death).
How the game goes
- Turn 1: first bonuses (Scorch, the Ignited Lizards).
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 6: damage peak (735).
- Turn 7: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
The InventorWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedNew Life
Scorch, the Ignited LizardsStarts the game with either the Phoenix or Graveyard passive, chosen at random.
RecommendedMulti Start
FaeryliaGain (+3) in each element.
RecommendedHow it wins
Generation
Scorch, the Ignited Lizards (+12 Fire, +12 Water, +12 Earth); The Inventor (+6 everywhere); Faerylia (+6 everywhere). First bonuses on turn 1.
Damage
Nocturnal Burn (Apprentice of Death): 79% of the damage; Rainbow (The Inventor): 16% of the damage. 2,920 useful damage, opponent eliminated in 6.6 turns.
Survival
42 healing over the game. 4,485 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 139 damage
02Turn 282 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3474 damage
04Turn 4653 damage
06Turn 6735 damage
08Turn 8Simulation complete.
Simulation complete.
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.