The Inventor + Apprentice of Death

The Inventor + Apprentice of Death (with Scorch and Faerylia) is the 14th deck with an intermediate collection in the SPAM 1.23 tier list at Celeste · Legend (tier C); with these talents it is A at Bronze · Silver. Aggro deck in Fire and Shadow, estimated elimination in 6.6 turns; first Tox to aim for: Heart Resistance on turn 2.

IntermediateAggro / burstFireShadow
CTier63.9% · Relative indexv1.23

By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverA

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

The Inventor

Fire · Common

  1. MateriaabilityDeck core
  2. RainbowabilityDeck core
  3. toxDeck core

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. toxReplaceable
  3. toxDeck core

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityDeck core
  2. Replace : Ancient HealingT6
    to buy
  3. Free slotT2
    to buy

Faerylia

Shadow · Epic

  1. Replace : Global AimT4
    to buy
  2. Offensive AimabilityDeck core
  3. MultiboostabilityDeck core

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

3 shop openings268 Spamtons generated+22.2% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 49 SpamtonsHeart Resistance
  2. T4Luck 4 · 202 SpamtonsHeart Resistance
  3. T6Luck 6 · 245 SpamtonsAncient Healing
T2

Heart Resistance

Scorch, the Ignited Lizards · Common

+2.7%
T4

Heart Resistance

Faerylia · Rare

Replace : Global Aim (ability)

+5%
T6

Ancient Healing

Scorch, the Ignited Lizards · Rare

Replace : Ancient Healing

+14.5%

Expected value of a random purchase, before → after this plan: +0.4% → +0%

Avoid for this deck

Brutal · Erosion · Inversion · Shapeshifter · Multiplier · Optimisation · Poison · Taunt · Revenge · Temporality · Avenger

Theoretical score11,332
Estimated elimination6.6 turns
Effective HP4,485
Healing42
Spamtons / turn23

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +2.1% · 9.3 turnsSecond -2.1% · 9.5 turns

Strengths

  • 3 cards generate bonuses.
  • Eliminates the opponent in 6.6 turns.
  • 42 healing over the game.

Weak spots

  • Struggles against a deck resisting Fire: elimination in 10.5 turns.
  • Struggles against a deck resisting Shadow: elimination in 10.2 turns.
  • Relies on Nocturnal Burn (Apprentice of Death).

How the game goes

  1. Turn 1: first bonuses (Scorch, the Ignited Lizards).
  2. Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
  3. Turn 6: damage peak (735).
  4. Turn 7: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

The Inventor

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Hardening

Apprentice of Death

Increases this card’s elemental resistances by (+15%).

Recommended

New Life

Scorch, the Ignited Lizards

Starts the game with either the Phoenix or Graveyard passive, chosen at random.

Recommended

Multi Start

Faerylia

Gain (+3) in each element.

Recommended
Adapt in the workshop

How it wins

Generation

Scorch, the Ignited Lizards (+12 Fire, +12 Water, +12 Earth); The Inventor (+6 everywhere); Faerylia (+6 everywhere). First bonuses on turn 1.

Damage

Nocturnal Burn (Apprentice of Death): 79% of the damage; Rainbow (The Inventor): 16% of the damage. 2,920 useful damage, opponent eliminated in 6.6 turns.

Survival

42 healing over the game. 4,485 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 139 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
The Inventor
RainbowThe Inventor
39 damage
02Turn 282 damage
The Inventor
MateriaThe Inventor
All +2
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Faerylia
Offensive AimFaerylia
30 damage
The Inventor
RainbowThe Inventor
52 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3474 damage
Faerylia
MultiboostFaerylia
All +3
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Apprentice of Death
Nocturnal BurnApprentice of Death
404 damage
The Inventor
RainbowThe Inventor
70 damage
04Turn 4653 damage
The Inventor
MateriaThe Inventor
All +2
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Apprentice of Death
Nocturnal BurnApprentice of Death
513 damage
The Inventor
RainbowThe Inventor
95 damage
Faerylia
Offensive AimFaerylia
45 damage
05Turn 5681 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
574 damage
The Inventor
RainbowThe Inventor
107 damage
06Turn 6735 damage
Faerylia
MultiboostFaerylia
All +3
The Inventor
MateriaThe Inventor
All +2
Apprentice of Death
Nocturnal BurnApprentice of Death
530 damage
The Inventor
RainbowThe Inventor
138 damage
Faerylia
Offensive AimFaerylia
67 damage
07Turn 7382 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
382 damage
08Turn 8Simulation complete.

Simulation complete.

09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.