Apprentice of Death + Scorch

Apprentice of Death + Scorch (with Floating Poison Gas and Blue-Stone-Eater) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, B at Gold · Crystal and B at Bronze · Silver. Midrange deck across 3 elements, estimated elimination in 7.2 turns; first Tox to aim for: Poison on turn 2.

IntermediateMidrangeFireEarth
CTier55.1% · Relative indexv1.23

By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverB

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. toxReplaceable
  3. toxDeck core

Floating Poison Gas

Shadow · Rare

  1. ExploisonabilityDeck core
  2. toxDeck core
  3. Replace : TenacityT2
    to buy

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityDeck core
  2. Replace : Ancient HealingT6
    to buy
  3. Free slotT4
    to buy

Blue-Stone-Eater

Earth · Epic

  1. Rock-SwallowerabilityDeck core
  2. toxReplaceable
  3. Replace : ResetT8
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings403 Spamtons generated+57.5% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 45 SpamtonsPoison
  2. T4Luck 4 · 137 SpamtonsBerserk
  3. T6Luck 6 · 272 SpamtonsPhoenix
  4. T8Luck 8 · 403 SpamtonsShadowheart
T2

Poison

Floating Poison Gas · Common

Replace : Tenacity

+20.2%
T4

Berserk

Scorch, the Ignited Lizards · Rare

+15.1%
T6

Phoenix

Scorch, the Ignited Lizards · Rare

Replace : Ancient Healing

+9.4%
T8

Shadowheart

Blue-Stone-Eater · Epic

Replace : Reset

+12.8%

Expected value of a random purchase, before → after this plan: +6.3% → +0.1%

Avoid for this deck

AoE · Waterheart · Lightheart · Natureheart · Eternity · Freeze · Inversion · Shapeshifter · Reset · Temporality

Theoretical score10,628
Estimated elimination7.2 turns
Effective HP2,357
Healing36
Spamtons / turn21

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +5.6% · 8.1 turnsSecond -5.6% · 9.3 turns

Strengths

  • Eliminates the opponent in 7.2 turns.
  • 36 healing over the game.

Weak spots

  • Struggles against a deck resisting Fire: elimination in 9.7 turns.
  • Struggles against a deck resisting Shadow: elimination in 9.5 turns.
  • Only one generator: Scorch, the Ignited Lizards.

How the game goes

  1. Turn 1: first bonuses (Scorch, the Ignited Lizards).
  2. Turn 3: first big hit, Rock-Swallower (Blue-Stone-Eater).
  3. Turn 6: damage peak (743).
  4. Turn 8: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Hardening

Apprentice of Death

Increases this card’s elemental resistances by (+15%).

Recommended

Evolution

Floating Poison Gas

If possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.

Recommended

Evolution

Scorch, the Ignited Lizards

If possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.

Recommended

Phoenix Feather

Blue-Stone-Eater

50% chance to regain the Phoenix passive once used.

Recommended
Adapt in the workshop

How it wins

Generation

Scorch, the Ignited Lizards (+9 Fire, +9 Water, +9 Earth). First bonuses on turn 1.

Damage

Nocturnal Burn (Apprentice of Death): 58% of the damage; Exploison (Floating Poison Gas): 23% of the damage. 2,920 useful damage, opponent eliminated in 7.2 turns.

Survival

36 healing over the game. 2,357 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1150 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Floating Poison Gas
ExploisonFloating Poison Gas
150 damage
02Turn 2150 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Floating Poison Gas
ExploisonFloating Poison Gas
150 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3700 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Apprentice of Death
Nocturnal BurnApprentice of Death
271 damage
Blue-Stone-Eater
Rock-SwallowerBlue-Stone-Eater
279 damage
Floating Poison Gas
ExploisonFloating Poison Gas
150 damage
04Turn 4485 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
323 damage
Floating Poison Gas
ExploisonFloating Poison Gas
162 damage
05Turn 5162 damage
Floating Poison Gas
ExploisonFloating Poison Gas
162 damage
06Turn 6744 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
376 damage
Blue-Stone-Eater
Rock-SwallowerBlue-Stone-Eater
368 damage
07Turn 7436 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
436 damage
08Turn 8541 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
541 damage
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.