Apprentice of Death + Scorch

Apprentice of Death + Scorch (with Flesh-Melding Chimera and Nebular Aristocrat) is part of the SPAM 1.26 tier list at Gold · Crystal; with these talents it is tier B at Celeste · Legend, S at Gold · Crystal and S at Bronze · Silver. Aggro deck across 4 elements, estimated elimination in 6.4 turns; first Tox to aim for: Berserk on turn 2.

IntermediateAggro / burstFireWater
BTier79.5% · Relative indexv1.26

By rank, with these talentsCeleste · LegendBGold · CrystalSBronze · SilverS

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Flesh-Melding Chimera

Water · Rare

  1. Arctic GallopabilityDeck core
  2. toxDeck core
  3. toxDeck core

Nebular Aristocrat

Light · Common

  1. Cosmic MasqueradeabilityDeck core
  2. toxDeck core
  3. Free slotT2
    to buy

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. toxReplaceable
  3. toxDeck core

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityDeck core
  2. toxDeck core
  3. Free slotT4
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

3 shop openings304 Spamtons generated+7.8% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 45 SpamtonsBerserk
  2. T4Luck 4 · 194 SpamtonsGraveyard
  3. T6Luck 6 · 283 Spamtonsskip
T2

Berserk

Nebular Aristocrat · Common

+5.7%
T4

Graveyard

Scorch, the Ignited Lizards · Rare

+2%

Expected value of a random purchase, before → after this plan: +2.2% → +0%

Avoid for this deck

AoE · Brutal · Lightheart · Earthheart · Vanish · Erosion · Eternity · Smoke · Freeze · Inversion · Shapeshifter · Multiplier · Optimisation · Poison · Taunt · Reset · Revenge · Temporality · Vampirism · Avenger

Theoretical score14,164
Estimated elimination6.4 turns
Effective HP2,165
Healing267
Spamtons / turn21

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -1.4% · 6.4 turnsSecond +1.4% · 5.7 turns

Strengths

  • Eliminates the opponent in 6.4 turns.
  • 267 healing over the game.

Weak spots

  • Struggles against a deck resisting Fire: elimination in 6.4 turns.
  • Struggles against a deck resisting Shadow: elimination in 6.2 turns.
  • Only one generator: Scorch, the Ignited Lizards.

How the game goes

  1. Turn 1: first bonuses (Scorch, the Ignited Lizards).
  2. Turn 4: first big hit, Arctic Gallop (Flesh-Melding Chimera).
  3. Turn 6: damage peak (1,086).
  4. Turn 7: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Strike

Flesh-Melding Chimera

Increases critical damage by (+1).

Recommended

Transition

Nebular Aristocrat

When this card is permanently killed, it comes back to life with the "Random Metamorph" passive.

Recommended

Hardening

Apprentice of Death

Increases this card’s elemental resistances by (+10%).

Recommended

New Life

Scorch, the Ignited Lizards

Starts the game with either the Phoenix or Graveyard passive, chosen at random.

Recommended
Adapt in the workshop

How it wins

Generation

Scorch, the Ignited Lizards (+12 Fire, +12 Water, +12 Earth). First bonuses on turn 1.

Damage

Nocturnal Burn (Apprentice of Death): 55% of the damage; Arctic Gallop (Flesh-Melding Chimera): 45% of the damage. 2,960 useful damage, opponent eliminated in 6.4 turns.

Survival

267 healing over the game, mostly from Flesh-Melding Chimera. 2,165 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 10 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
02Turn 2222 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Flesh-Melding Chimera
Arctic GallopFlesh-Melding Chimera
222 damage+166
See the rest of the planCollapse the plan+8 turns
03Turn 3271 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Apprentice of Death
Nocturnal BurnApprentice of Death
271 damage
04Turn 4770 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Apprentice of Death
Nocturnal BurnApprentice of Death
351 damage
Flesh-Melding Chimera
Arctic GallopFlesh-Melding Chimera
419 damage+314
05Turn 5404 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
404 damage
06Turn 6586 damage
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Flesh-Melding Chimera
Arctic GallopFlesh-Melding Chimera
586 damage+440
07Turn 7464 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
464 damage
08Turn 8Simulation complete.

Simulation complete.

09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.