Apprentice of Death + Scorch

Apprentice of Death + Scorch (with The Inventor and Nebular Aristocrat) is the 5th deck of the SPAM 1.26 tier list at Celeste · Legend (tier A); with these talents it is S at Bronze · Silver. Aggro deck in Fire and Shadow, estimated elimination in 6.8 turns; first Tox to aim for: Graveyard on turn 2.

IntermediateAggro / burstFireShadow
ATier84.9% · Relative indexv1.26

By rank, with these talentsCeleste · LegendAGold · CrystalABronze · SilverS

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

The Inventor

Fire · Common

  1. MateriaabilityDeck core
  2. RainbowabilityDeck core
  3. Replace : MultiplierT4
    to buy

Nebular Aristocrat

Light · Common

  1. Cosmic MasqueradeabilityDeck core
  2. toxDeck core
  3. Free slotT2
    to buy

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. toxReplaceable
  3. toxDeck core

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityDeck core
  2. toxDeck core
  3. Free slotT6
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

3 shop openings304 Spamtons generated+15% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 45 SpamtonsGraveyard
  2. T4Luck 4 · 194 SpamtonsGraveyard
  3. T6Luck 6 · 283 SpamtonsBerserk
T2

Graveyard

Nebular Aristocrat · Common

+8%
T4

Graveyard

The Inventor · Rare

Replace : Multiplier

+4.1%
T6

Berserk

Scorch, the Ignited Lizards · Rare

+3%

Expected value of a random purchase, before → after this plan: +3.6% → +0%

Avoid for this deck

Brutal · Erosion · Eternity · Smoke · Freeze · Shapeshifter · Multiplier · Optimisation · Taunt · Reset · Revenge · Temporality

Theoretical score14,844
Estimated elimination6.8 turns
Effective HP4,504
Healing42
Spamtons / turn21

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -1.2% · 6.9 turnsSecond +1.2% · 6.6 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 6.8 turns.
  • 42 healing over the game.

Weak spots

  • Struggles against a deck resisting Fire: elimination in 8.1 turns.
  • Struggles against a deck resisting Shadow: elimination in 7.1 turns.
  • Relies on Nocturnal Burn (Apprentice of Death).

How the game goes

  1. Turn 1: first bonuses (Scorch, the Ignited Lizards).
  2. Turn 4: first big hit, Nocturnal Burn (Apprentice of Death).
  3. Turn 5: damage peak (726).
  4. Turn 7: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

The Inventor

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Transition

Nebular Aristocrat

When this card is permanently killed, it comes back to life with the "Random Metamorph" passive.

Recommended

Hardening

Apprentice of Death

Increases this card’s elemental resistances by (+10%).

Recommended

New Life

Scorch, the Ignited Lizards

Starts the game with either the Phoenix or Graveyard passive, chosen at random.

Recommended
Adapt in the workshop

How it wins

Generation

Scorch, the Ignited Lizards (+12 Fire, +12 Water, +12 Earth); The Inventor (+6 everywhere). First bonuses on turn 1.

Damage

Nocturnal Burn (Apprentice of Death): 87% of the damage; Rainbow (The Inventor): 13% of the damage. 2,960 useful damage, opponent eliminated in 6.8 turns.

Survival

42 healing over the game. 4,504 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 127 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
The Inventor
RainbowThe Inventor
27 damage
02Turn 239 damage
The Inventor
MateriaThe Inventor
All +2
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
The Inventor
RainbowThe Inventor
39 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3394 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Apprentice of Death
Nocturnal BurnApprentice of Death
349 damage
The Inventor
RainbowThe Inventor
45 damage
04Turn 4634 damage
The Inventor
MateriaThe Inventor
All +2
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Apprentice of Death
Nocturnal BurnApprentice of Death
564 damage
The Inventor
RainbowThe Inventor
70 damage
05Turn 5726 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
644 damage
The Inventor
RainbowThe Inventor
82 damage
06Turn 688 damage
The Inventor
MateriaThe Inventor
All +2
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
The Inventor
RainbowThe Inventor
88 damage
07Turn 7716 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
716 damage
08Turn 8Simulation complete.

Simulation complete.

09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.