- Inflamed ToxinabilityDeck core
- MoltabilityDeck core
- toxDeck core
Apprentice of Death + Scorch
Apprentice of Death + Scorch (with Medusine Thorn and The Inventor) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier B at Celeste · Legend, A at Gold · Crystal and S at Bronze · Silver. Midrange deck across 3 elements, estimated elimination in 8.4 turns; first Tox to aim for: Berserk on turn 2.
By rank, with these talentsCeleste · LegendBGold · CrystalABronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- FlameflowabilityDeck core
- Replace : Ancient HealingT2to buy
- Free slotT4to buy
- Nocturnal BurnabilityDeck core
- Replace : GraveyardT8to buy
- toxDeck core
- MateriaabilityDeck core
- RainbowabilityDeck core
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Berserk
- T4Graveyard
- T6skip
- T8Graveyard
Berserk
Scorch, the Ignited Lizards · Common
Replace : Ancient Healing
Graveyard
Scorch, the Ignited Lizards · Rare
Graveyard
Apprentice of Death · Epic
Replace : Graveyard
Expected value of a random purchase, before → after this plan: +7.8% → +0%
Avoid for this deck
AoE · Shield · Brutal · Vanish · Erosion · Eternity · Smoke · Freeze · Inversion · Shapeshifter · Multiplier · Optimisation · Poison · Taunt · Reset · Revenge · Temporality · Vampirism · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +0.4% · 8.5 turnsSecond -0.4% · 8.6 turns
- Fragile deck+10.7%6.8 turns · strength
- Tank deck-34.8%12.1 turns · weakness
- Resists Fire-13.1%9.2 turns · weakness
- Resists Water-10.8%9.1 turns · weakness
- Resists Earth+0.7%7.8 turns
- Resists Nature+0.7%7.8 turns
- Resists Shadow-6.4%8.5 turns · weakness
- Resists Light+0.7%7.8 turns
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 8.4 turns.
- 1,033 healing over the game.
Weak spots
- Struggles against a deck resisting Fire: elimination in 9.2 turns.
- Struggles against a deck resisting Water: elimination in 9.1 turns.
How the game goes
- Turn 1: first bonuses (Scorch, the Ignited Lizards).
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 6: damage peak (701).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Length
Medusine ThornAt the start of your first turn, a random enemy card receives "Eternity"
RecommendedNew Life
Scorch, the Ignited LizardsStarts the game with either the Phoenix or Graveyard passive, chosen at random.
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedSoul Vitality
The InventorWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedHow it wins
Generation
Scorch, the Ignited Lizards (+15 Fire, +15 Water, +15 Earth); The Inventor (+8 everywhere); Medusine Thorn (+7 Fire). First bonuses on turn 1.
Damage
Nocturnal Burn (Apprentice of Death): 58% of the damage; Inflamed Toxin (Medusine Thorn): 23% of the damage. 2,920 useful damage, opponent eliminated in 8.4 turns.
Survival
1,033 healing over the game, mostly from Medusine Thorn. 4,831 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 153 damage
02Turn 280 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3462 damage
04Turn 4130 damage
05Turn 5661 damage
06Turn 6702 damage
08Turn 8616 damage
09Turn 9330 damage
10Turn 10Simulation complete.
Simulation complete.