Apprentice of Death + Scorch

Apprentice of Death + Scorch (with The Inventor and Squall) is one of the best Fire decks of the SPAM 1.26 tier list (tier B); with these talents it is A at Bronze · Silver. Aggro deck in Fire and Shadow, estimated elimination in 6.2 turns; first Tox to aim for: Lightheart on turn 2.

IntermediateAggro / burstFireShadow
BTier78% · Relative indexv1.26

By rank, with these talentsCeleste · LegendBGold · CrystalBBronze · SilverA

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

The Inventor

Fire · Common

  1. MateriaabilityDeck core
  2. RainbowabilityDeck core
  3. toxDeck core

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. toxReplaceable
  3. toxDeck core

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityDeck core
  2. toxDeck core
  3. Free slotT2
    to buy

Squall, Emissary of Nightmares

Shadow · Rare

  1. Cosmic FlamesabilityDeck core
  2. Cosmic LightabilityDeck core
  3. toxReplaceable

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

3 shop openings289 Spamtons generated+1.6% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 55 SpamtonsLightheart
  2. T4Luck 4 · 214 Spamtonsskip
  3. T6Luck 6 · 263 Spamtonsskip
T2

Lightheart

Scorch, the Ignited Lizards · Common

+1.6%

Expected value of a random purchase, before → after this plan: +0.2% → +0%

Avoid for this deck

AoE · Brutal · Vitalheart · Vanish · Erosion · Eternity · Smoke · Freeze · Inversion · Shapeshifter · Mimicry · Multiplier · Optimisation · Poison · Taunt · Reflection · Reset · Revenge · Ancient Healing · Temporality · Tenacity · Vampirism · Avenger

Theoretical score13,978
Estimated elimination6.2 turns
Effective HP5,120
Healing42
Spamtons / turn26

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +3.2% · 7.3 turnsSecond -3.2% · 7.8 turns

Strengths

  • 3 cards generate bonuses.
  • Eliminates the opponent in 6.2 turns.
  • 42 healing over the game.

Weak spots

  • Struggles against a deck resisting Fire: elimination in 8.4 turns.
  • Struggles against a deck resisting Shadow: elimination in 7.6 turns.
  • Relies on Nocturnal Burn (Apprentice of Death).

How the game goes

  1. Turn 1: first bonuses (Scorch, the Ignited Lizards).
  2. Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
  3. Turn 6: damage peak (1,163).
  4. Turn 7: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

The Inventor

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Hardening

Apprentice of Death

Increases this card’s elemental resistances by (+10%).

Recommended

New Life

Scorch, the Ignited Lizards

Starts the game with either the Phoenix or Graveyard passive, chosen at random.

Recommended

One Man Army

Squall, Emissary of Nightmares

Each time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+3).

Recommended
Adapt in the workshop

How it wins

Generation

Scorch, the Ignited Lizards (+12 Fire, +12 Water, +12 Earth); The Inventor (+6 everywhere); Squall, Emissary of Nightmares (+8 Fire, +8 Light). First bonuses on turn 1.

Damage

Nocturnal Burn (Apprentice of Death): 64% of the damage; Rainbow (The Inventor): 14% of the damage. 2,960 useful damage, opponent eliminated in 6.2 turns.

Survival

42 healing over the game. 5,120 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 130 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
The Inventor
RainbowThe Inventor
30 damage
02Turn 244 damage
The Inventor
MateriaThe Inventor
All +2
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
The Inventor
RainbowThe Inventor
44 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3535 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Apprentice of Death
Nocturnal BurnApprentice of Death
327 damage
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
87 damageFire +4
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
64 damageLight +4
The Inventor
RainbowThe Inventor
57 damage
04Turn 4581 damage
The Inventor
MateriaThe Inventor
All +2
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Apprentice of Death
Nocturnal BurnApprentice of Death
497 damage
The Inventor
RainbowThe Inventor
84 damage
05Turn 5651 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
553 damage
The Inventor
RainbowThe Inventor
98 damage
06Turn 61,164 damage
The Inventor
MateriaThe Inventor
All +2
Apprentice of Death
Nocturnal BurnApprentice of Death
488 damage
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
263 damageFire +4
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
261 damageLight +4
The Inventor
RainbowThe Inventor
152 damage
07Turn 7204 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
204 damage
08Turn 8Simulation complete.

Simulation complete.

09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.