Apprentice of Death + Scorch

Apprentice of Death + Scorch (with Deer of Mournful Colors and The Inventor) is the 8th deck of the SPAM 1.23 tier list at Celeste · Legend (tier A); with these talents it is S at Bronze · Silver and S at Gold · Crystal. Midrange deck in Fire and Shadow, estimated elimination in 7.2 turns; first Tox to aim for: Graveyard on turn 2.

IntermediateMidrangeFireShadow
ATier82.1% · Relative indexv1.23

By rank, with these talentsCeleste · LegendAGold · CrystalSBronze · SilverS

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. toxReplaceable
  3. toxDeck core

Deer of Mournful Colors

Nature · Rare

  1. Elemental DrainabilityDeck core
  2. toxDeck core
  3. Free slotT2
    to buy

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityDeck core
  2. Replace : Ancient HealingT6
    to buy
  3. Free slotT4
    to buy

The Inventor

Fire · Common

  1. MateriaabilityDeck core
  2. RainbowabilityDeck core
  3. toxDeck core

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings285 Spamtons generated+35.6% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 49 SpamtonsGraveyard
  2. T4Luck 4 · 195 SpamtonsBerserk
  3. T6Luck 6 · 238 SpamtonsGraveyard
  4. T8Luck 8 · 285 Spamtonsskip
T2

Graveyard

Deer of Mournful Colors · Common

+19%
T4

Berserk

Scorch, the Ignited Lizards · Rare

+8.9%
T6

Graveyard

Scorch, the Ignited Lizards · Rare

Replace : Ancient Healing

+7.7%

Expected value of a random purchase, before → after this plan: +8.7% → +0%

Avoid for this deck

Eternity · Freeze · Inversion · Shapeshifter · Optimisation · Taunt · Revenge · Temporality · Avenger

Theoretical score13,730
Estimated elimination7.2 turns
Effective HP4,491
Healing488
Spamtons / turn23

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +1.9% · 7.6 turnsSecond -1.9% · 7.8 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 7.2 turns.
  • 488 healing over the game.

Weak spots

  • Struggles against a deck resisting Fire: elimination in 8 turns.
  • Struggles against a deck resisting Shadow: elimination in 7.8 turns.

How the game goes

  1. Turn 1: first bonuses (Scorch, the Ignited Lizards).
  2. Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
  3. Turn 4: damage peak (729).
  4. Turn 8: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Hardening

Apprentice of Death

Increases this card’s elemental resistances by (+15%).

Recommended

Multi Start

Deer of Mournful Colors

Gain (+3) in each element.

Recommended

New Life

Scorch, the Ignited Lizards

Starts the game with either the Phoenix or Graveyard passive, chosen at random.

Recommended

Soul Vitality

The Inventor

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended
Adapt in the workshop

How it wins

Generation

Scorch, the Ignited Lizards (+9 Fire, +9 Water, +9 Earth); The Inventor (+8 everywhere). First bonuses on turn 1.

Damage

Nocturnal Burn (Apprentice of Death): 47% of the damage; Elemental Drain (Deer of Mournful Colors): 34% of the damage. 2,920 useful damage, opponent eliminated in 7.2 turns.

Survival

488 healing over the game, mostly from Deer of Mournful Colors. 4,491 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1103 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
64 damage+32
The Inventor
RainbowThe Inventor
39 damage
02Turn 2134 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
The Inventor
MateriaThe Inventor
All +2
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
82 damage+41
The Inventor
RainbowThe Inventor
52 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3499 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Apprentice of Death
Nocturnal BurnApprentice of Death
351 damage
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
91 damage+45
The Inventor
RainbowThe Inventor
57 damage
04Turn 4729 damage
The Inventor
MateriaThe Inventor
All +2
Apprentice of Death
Nocturnal BurnApprentice of Death
489 damage
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
139 damage+70
The Inventor
RainbowThe Inventor
101 damage
05Turn 5671 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
406 damage
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
164 damage+82
The Inventor
RainbowThe Inventor
101 damage
06Turn 6295 damage
The Inventor
MateriaThe Inventor
All +2
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
176 damage+88
The Inventor
RainbowThe Inventor
119 damage
07Turn 7630 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
311 damage
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
188 damage+94
The Inventor
RainbowThe Inventor
131 damage
08Turn 8224 damage
The Inventor
MateriaThe Inventor
All +2
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
224 damage+112
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.