The Inventor + Apprentice of Death

The Inventor + Apprentice of Death (with Wibs the Blazing and Scorch) is one of the best Fire decks of the SPAM 1.23 tier list (tier C); with these talents it is A at Bronze · Silver and B at Gold · Crystal. Midrange deck in Fire and Shadow, estimated elimination in 8.5 turns; first Tox to aim for: Graveyard on turn 2.

IntermediateMidrangeFireShadow
CTier56.9% · Relative indexv1.23

By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverA

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

The Inventor

Fire · Common

  1. MateriaabilityDeck core
  2. RainbowabilityDeck core
  3. toxDeck core

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. Replace : GraveyardT8
    to buy
  3. toxDeck core

Wibs the Blazing

Fire · Common

  1. Lava-flowabilityDeck core
  2. toxReplaceable
  3. toxDeck core

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityDeck core
  2. Replace : Ancient HealingT4
    to buy
  3. Free slotT2
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings345 Spamtons generated+67.6% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 49 SpamtonsGraveyard
  2. T4Luck 4 · 195 SpamtonsGraveyard
  3. T6Luck 6 · 288 Spamtonsskip
  4. T8Luck 8 · 325 SpamtonsGraveyard
T2

Graveyard

Scorch, the Ignited Lizards · Common

+33.1%
T4

Graveyard

Scorch, the Ignited Lizards · Rare

Replace : Ancient Healing

+21.6%
T8

Graveyard

Apprentice of Death · Epic

Replace : Graveyard

+12.9%

Expected value of a random purchase, before → after this plan: +5.3% → +0%

Avoid for this deck

AoE · Brutal · Vanish · Erosion · Eternity · Smoke · Freeze · Inversion · Shapeshifter · Multiplier · Optimisation · Poison · Taunt · Reset · Revenge · Temporality · Vampirism · Avenger

Theoretical score10,473
Estimated elimination8.5 turns
Effective HP4,688
Healing28
Spamtons / turn23

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +6.8% · 9.6 turnsSecond -6.8% · 10.6 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 8.5 turns.
  • 28 healing over the game.

Weak spots

  • Struggles against a deck resisting Fire: elimination in 10.8 turns.
  • Struggles against a deck resisting Shadow: elimination in 10.4 turns.
  • Relies on Nocturnal Burn (Apprentice of Death).

How the game goes

  1. Turn 1: first bonuses (Scorch, the Ignited Lizards).
  2. Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
  3. Turn 4: damage peak (668).
  4. Turn 9: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

The Inventor

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Hardening

Apprentice of Death

Increases this card’s elemental resistances by (+15%).

Recommended

Strike

Wibs the Blazing

Increases critical damage by (+1).

Recommended

New Life

Scorch, the Ignited Lizards

Starts the game with either the Phoenix or Graveyard passive, chosen at random.

Recommended
Adapt in the workshop

How it wins

Generation

Scorch, the Ignited Lizards (+9 Fire, +9 Water, +9 Earth); The Inventor (+8 everywhere). First bonuses on turn 1.

Damage

Nocturnal Burn (Apprentice of Death): 65% of the damage; Rainbow (The Inventor): 21% of the damage. 2,920 useful damage, opponent eliminated in 8.5 turns.

Survival

28 healing over the game. 4,688 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 186 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Wibs the Blazing
Lava-flowWibs the Blazing
58 damage
The Inventor
RainbowThe Inventor
28 damage
02Turn 2107 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
The Inventor
MateriaThe Inventor
All +2
Wibs the Blazing
Lava-flowWibs the Blazing
65 damage
The Inventor
RainbowThe Inventor
42 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3466 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Apprentice of Death
Nocturnal BurnApprentice of Death
347 damage
Wibs the Blazing
Lava-flowWibs the Blazing
69 damage
The Inventor
RainbowThe Inventor
50 damage
04Turn 4668 damage
The Inventor
MateriaThe Inventor
All +2
Apprentice of Death
Nocturnal BurnApprentice of Death
509 damage
Wibs the Blazing
Lava-flowWibs the Blazing
77 damage
The Inventor
RainbowThe Inventor
82 damage
05Turn 5167 damage
The Inventor
RainbowThe Inventor
83 damage
Wibs the Blazing
Lava-flowWibs the Blazing
84 damage
06Turn 6659 damage
The Inventor
MateriaThe Inventor
All +2
Apprentice of Death
Nocturnal BurnApprentice of Death
470 damage
The Inventor
RainbowThe Inventor
103 damage
Wibs the Blazing
Lava-flowWibs the Blazing
86 damage
07Turn 7653 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
524 damage
The Inventor
RainbowThe Inventor
129 damage
08Turn 8136 damage
The Inventor
MateriaThe Inventor
All +2
The Inventor
RainbowThe Inventor
136 damage
09Turn 9218 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
218 damage
10Turn 10Simulation complete.

Simulation complete.