- MateriaabilityDeck core
- RainbowabilityDeck core
- toxDeck core
Pyro + Apprentice of Death
Pyro + Apprentice of Death (with The Inventor and Logidrake) is the 27th deck with an intermediate collection in the SPAM 1.26 tier list at Celeste · Legend (tier D); with these talents it is C at Bronze · Silver. Midrange deck in Fire and Shadow, estimated elimination in 8.2 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Nocturnal BurnabilityDeck core
- Replace : GraveyardT8to buy
- toxDeck core
- Lucky-FireabilityDeck core
- toxDeck core
- Free slotT4to buy
- ConflagrationabilityDeck core
- Free slotT2to buy
- Free slotT6to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Fireheart
- T6Poison
- T8Graveyard
Poison
Pyro · Common
Fireheart
Logidrake, the Ignatius · Rare
Poison
Pyro · Rare
Graveyard
Apprentice of Death · Epic
Replace : Graveyard
Expected value of a random purchase, before → after this plan: +0.6% → +0%
Avoid for this deck
Eternity · Freeze · Inversion · Shapeshifter · Mimicry · Multiplier · Mystery · Optimisation · Taunt · Punching Bag · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +4% · 11 turnsSecond -4% · 11.6 turns
- Fragile deck+39%7.8 turns · strength
- Tank deck-30.1%15 turns · weakness
- Resists Fire-17.5%12.8 turns · weakness
- Resists Water+0.1%10.9 turns
- Resists Earth+0.1%10.9 turns
- Resists Nature+0.1%10.9 turns
- Resists Shadow-8.6%11.7 turns · weakness
- Resists Light+0.1%10.9 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 8.2 turns.
- 94 healing over the game.
Weak spots
- Struggles against a deck resisting Fire: elimination in 12.8 turns.
- Struggles against a deck resisting Shadow: elimination in 11.7 turns.
- Relies on Nocturnal Burn (Apprentice of Death).
How the game goes
- Turn 1: first bonuses (Pyro).
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 6: damage peak (620).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
The InventorWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedDoomed Hour
Apprentice of DeathApplies Eternity to all enemy cards when this card is killed.
RecommendedNew Life
Logidrake, the IgnatiusStarts the game with either the Phoenix or Graveyard passive, chosen at random.
RecommendedEternalized
PyroThe card is immune to Eternity effects
RecommendedHow it wins
Generation
Pyro (+7 Fire); The Inventor (+8 everywhere). First bonuses on turn 1.
Damage
Nocturnal Burn (Apprentice of Death): 61% of the damage; Conflagration (Pyro): 18% of the damage. 2,960 useful damage, opponent eliminated in 8.2 turns.
Survival
94 healing over the game, mostly from Logidrake, the Ignatius. 4,610 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1104 damage
02Turn 2128 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3364 damage
04Turn 4164 damage
05Turn 5536 damage
06Turn 6620 damage
07Turn 7553 damage
08Turn 8548 damage
10Turn 10Simulation complete.
Simulation complete.