Snow Warrior + Floating Poison Gas

Snow Warrior + Floating Poison Gas (with Regent of the Abysses and Apprentice of Death) is part of the SPAM 1.26 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Midrange deck across 3 elements, estimated elimination in 8.6 turns; first Tox to aim for: Poison on turn 2.

IntermediateMidrangeShadowEarth
DTier38.2% · Relative indexv1.26

By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Regent of the Abysses

Earth · Epic

  1. QuakecryabilityDeck core
  2. Replace : EngulfmentT4
    to buy
  3. toxReplaceable

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. Replace : GraveyardT8
    to buy
  3. toxDeck core

Snow Warrior

Earth · Common

  1. EarthcleaveabilityDeck core
  2. MultiboostabilityDeck core
  3. Free slotT6
    to buy

Floating Poison Gas

Shadow · Rare

  1. ExploisonabilityDeck core
  2. toxDeck core
  3. Replace : TenacityT2
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings322 Spamtons generated+58.6% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 49 SpamtonsPoison
  2. T4Luck 4 · 102 SpamtonsTaunt
  3. T6Luck 6 · 205 SpamtonsShadowheart
  4. T8Luck 8 · 301 SpamtonsGraveyard
T2

Poison

Floating Poison Gas · Common

Replace : Tenacity

+13.1%
T4

Taunt

Regent of the Abysses · Rare

Replace : Engulfment (ability)

+25.5%
T6

Shadowheart

Snow Warrior · Rare

+14.2%
T8

Graveyard

Apprentice of Death · Epic

Replace : Graveyard

+5.9%

Expected value of a random purchase, before → after this plan: +4.6% → +0.1%

Avoid for this deck

Waterheart · Lightheart · Natureheart · Inversion · Shapeshifter · Optimisation · Temporality

Theoretical score9,008
Estimated elimination8.6 turns
Effective HP3,070
Healing286
Spamtons / turn23

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +0.6% · 10.3 turnsSecond -0.6% · 10.8 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 8.6 turns.
  • 286 healing over the game.

Weak spots

  • Struggles against a deck resisting Shadow: elimination in 12.7 turns.
  • Struggles against a deck resisting Earth: elimination in 12.1 turns.

How the game goes

  1. Turn 2: first bonuses (Regent of the Abysses).
  2. Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
  3. Turn 6: damage peak (659).
  4. Turn 9: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

One Man Army

Regent of the Abysses

Each time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+3).

Recommended

Doomed Hour

Apprentice of Death

Applies Eternity to all enemy cards when this card is killed.

Recommended

Bomb-8

Snow Warrior

Applies the "Bomba" passive on turn 8

Recommended

Evolution

Floating Poison Gas

If possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.

Recommended
Adapt in the workshop

How it wins

Generation

Regent of the Abysses (+12 Earth, +12 Shadow); Snow Warrior (+6 everywhere). First bonuses on turn 2.

Damage

Nocturnal Burn (Apprentice of Death): 54% of the damage; Exploison (Floating Poison Gas): 26% of the damage. 2,960 useful damage, opponent eliminated in 8.6 turns.

Survival

286 healing over the game. 3,070 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1152 damage
Floating Poison Gas
ExploisonFloating Poison Gas
152 damage
02Turn 2212 damage
Regent of the Abysses
QuakecryRegent of the Abysses
48 damageEarth +3 · Shadow +3
Floating Poison Gas
ExploisonFloating Poison Gas
164 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3520 damage
Snow Warrior
MultiboostSnow Warrior
All +3
Apprentice of Death
Nocturnal BurnApprentice of Death
267 damage
Floating Poison Gas
ExploisonFloating Poison Gas
176 damage
Snow Warrior
EarthcleaveSnow Warrior
77 damage
04Turn 4255 damage
Regent of the Abysses
QuakecryRegent of the Abysses
71 damageEarth +3 · Shadow +3
Floating Poison Gas
ExploisonFloating Poison Gas
184 damage
05Turn 5184 damage
Floating Poison Gas
ExploisonFloating Poison Gas
184 damage
06Turn 6659 damage
Snow Warrior
MultiboostSnow Warrior
All +3
Apprentice of Death
Nocturnal BurnApprentice of Death
408 damage
Regent of the Abysses
QuakecryRegent of the Abysses
117 damageEarth +3 · Shadow +3
Snow Warrior
EarthcleaveSnow Warrior
134 damage
07Turn 7367 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
367 damage
08Turn 8602 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
406 damage
Regent of the Abysses
QuakecryRegent of the Abysses
196 damageEarth +3 · Shadow +3
09Turn 9313 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
313 damage
10Turn 10Simulation complete.

Simulation complete.