- QuakecryabilityDeck core
- Replace : EngulfmentT4to buy
- toxReplaceable
Snow Warrior + Floating Poison Gas
Snow Warrior + Floating Poison Gas (with Regent of the Abysses and Apprentice of Death) is part of the SPAM 1.26 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Midrange deck across 3 elements, estimated elimination in 8.6 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Nocturnal BurnabilityDeck core
- Replace : GraveyardT8to buy
- toxDeck core
- EarthcleaveabilityDeck core
- MultiboostabilityDeck core
- Free slotT6to buy
- ExploisonabilityDeck core
- toxDeck core
- Replace : TenacityT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Taunt
- T6Shadowheart
- T8Graveyard
Poison
Floating Poison Gas · Common
Replace : Tenacity
Taunt
Regent of the Abysses · Rare
Replace : Engulfment (ability)
Shadowheart
Snow Warrior · Rare
Graveyard
Apprentice of Death · Epic
Replace : Graveyard
Expected value of a random purchase, before → after this plan: +4.6% → +0.1%
Avoid for this deck
Waterheart · Lightheart · Natureheart · Inversion · Shapeshifter · Optimisation · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +0.6% · 10.3 turnsSecond -0.6% · 10.8 turns
- Fragile deck+20.7%7.8 turns · strength
- Tank deck-55.3%14.3 turns · weakness
- Resists Fire-10%10.4 turns · weakness
- Resists Water0%9.5 turns
- Resists Earth-26.5%12.1 turns · weakness
- Resists Nature0%9.5 turns
- Resists Shadow-30.4%12.7 turns · weakness
- Resists Light0%9.5 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 8.6 turns.
- 286 healing over the game.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 12.7 turns.
- Struggles against a deck resisting Earth: elimination in 12.1 turns.
How the game goes
- Turn 2: first bonuses (Regent of the Abysses).
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 6: damage peak (659).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
One Man Army
Regent of the AbyssesEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+3).
RecommendedDoomed Hour
Apprentice of DeathApplies Eternity to all enemy cards when this card is killed.
RecommendedBomb-8
Snow WarriorApplies the "Bomba" passive on turn 8
RecommendedEvolution
Floating Poison GasIf possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.
RecommendedHow it wins
Generation
Regent of the Abysses (+12 Earth, +12 Shadow); Snow Warrior (+6 everywhere). First bonuses on turn 2.
Damage
Nocturnal Burn (Apprentice of Death): 54% of the damage; Exploison (Floating Poison Gas): 26% of the damage. 2,960 useful damage, opponent eliminated in 8.6 turns.
Survival
286 healing over the game. 3,070 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 2212 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3520 damage
04Turn 4255 damage
06Turn 6659 damage
08Turn 8602 damage
10Turn 10Simulation complete.
Simulation complete.