- MateriaabilityDeck core
- RainbowabilityDeck core
- toxDeck core
The Inventor + Apprentice of Death
The Inventor + Apprentice of Death (with Snow Warrior and Nebular Aristocrat) is in the SPAM 1.23 tier list at Celeste · Legend, tier B (13th of 40); with these talents it is S at Bronze · Silver and A at Gold · Crystal. Midrange deck in Fire and Shadow, estimated elimination in 7.6 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendBGold · CrystalABronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Nocturnal BurnabilityDeck core
- Replace : GraveyardT8to buy
- toxDeck core
- EarthcleaveabilityDeck core
- MultiboostabilityDeck core
- Free slotT2to buy
- Cosmic MasqueradeabilityDeck core
- Free slotT4to buy
- Free slotT6to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Graveyard
- T6Phoenix
- T8Graveyard
Graveyard
Snow Warrior · Common
Graveyard
Nebular Aristocrat · Rare
Phoenix
Nebular Aristocrat · Rare
Graveyard
Apprentice of Death · Epic
Replace : Graveyard
Expected value of a random purchase, before → after this plan: +2.1% → +0%
Avoid for this deck
Brutal · Heart Resistance · Erosion · Eternity · Freeze · Inversion · Shapeshifter · Multiplier · Optimisation · Poison · Taunt · Reset · Revenge · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -4.4% · 8.5 turnsSecond +4.4% · 7.6 turns
- Fragile deck+11.7%6.4 turns · strength
- Tank deck-42.8%12.4 turns · weakness
- Resists Fire-5.4%8.1 turns · weakness
- Resists Water+0.1%7.6 turns
- Resists Earth-0.5%7.6 turns
- Resists Nature+0.1%7.6 turns
- Resists Shadow-5.4%8.1 turns · weakness
- Resists Light+0.1%7.6 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 7.6 turns.
- Has control effects.
Weak spots
- Struggles against a deck resisting Fire: elimination in 8.1 turns.
- Struggles against a deck resisting Shadow: elimination in 8.1 turns.
- No healing.
How the game goes
- Turn 2: first bonuses (The Inventor).
- Turn 5: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 6: damage peak (908).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
The InventorWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedBomb-8
Snow WarriorApplies the "Bomba" passive on turn 8
RecommendedTransition
Nebular AristocratWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedHow it wins
Generation
The Inventor (+8 everywhere); Snow Warrior (+6 everywhere). First bonuses on turn 2.
Damage
Nocturnal Burn (Apprentice of Death): 81% of the damage; Rainbow (The Inventor): 13% of the damage. 2,920 useful damage, opponent eliminated in 7.6 turns.
Survival
No healing: with 4,606 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 227 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3428 damage
04Turn 445 damage
06Turn 6908 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.