- EarthcleaveabilityDeck core
- MultiboostabilityDeck core
- Free slotT2to buy
Herald of Ashes + Apprentice of Death
Herald of Ashes + Apprentice of Death (with Snow Warrior and The Inventor) is the 26th deck with an accessible collection in the SPAM 1.23 tier list at Celeste · Legend (tier D); with these talents it is C at Bronze · Silver and C at Gold · Crystal. Midrange deck across 3 elements, estimated elimination in 10.9 turns; first Tox to aim for: Ancient Healing on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Nocturnal BurnabilityDeck core
- Replace : GraveyardT8to buy
- toxDeck core
- Dragon's BreathabilityDeck core
- Replace : SmokeT6to buy
- Replace : LuckyT4to buy
- MateriaabilityDeck core
- RainbowabilityDeck core
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Ancient Healing
- T4Berserk
- T6Berserk
- T8Graveyard
- T10skip
Ancient Healing
Snow Warrior · Common
Berserk
Herald of Ashes · Rare
Replace : Lucky
Berserk
Herald of Ashes · Epic
Replace : Smoke
Graveyard
Apprentice of Death · Epic
Replace : Graveyard
Expected value of a random purchase, before → after this plan: +12.8% → +0%
Avoid for this deck
Brutal · Freeze · Inversion · Shapeshifter · Multiplier · Optimisation · Reset · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -3.7% · 11.4 turnsSecond +3.7% · 10.8 turns
- Fragile deck+33.2%7.7 turns · strength
- Tank deck-30.3%14.3 turns · weakness
- Resists Fire-18.9%12.5 turns · weakness
- Resists Water-5.2%10.7 turns · weakness
- Resists Earth-5.1%10.9 turns · weakness
- Resists Nature-6.4%11 turns · weakness
- Resists Shadow-13.5%11.8 turns · weakness
- Resists Light-5.2%10.7 turns · weakness
Strengths
- 3 cards generate bonuses.
- Has control effects.
Weak spots
- Struggles against a deck resisting Fire: elimination in 12.5 turns.
- Struggles against a deck resisting Shadow: elimination in 11.8 turns.
- No healing.
How the game goes
- Turn 2: first bonuses (The Inventor).
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 6: damage peak (749).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Vital Chance
Snow WarriorThis card has a 10% chance to heal instead of taking damage when attacked.
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedFocus
Herald of AshesAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedSoul Vitality
The InventorWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedHow it wins
Generation
The Inventor (+10 everywhere); Snow Warrior (+6 everywhere); Herald of Ashes (+10 Fire, +10 Nature). First bonuses on turn 2.
Damage
Nocturnal Burn (Apprentice of Death): 58% of the damage; Rainbow (The Inventor): 28% of the damage. 2,672 useful damage, no elimination within 10 turns (estimated around turn 11).
Survival
No healing: with 4,758 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.