Midrange Shadow / Earth · Floating Poison Gas

Four cards. A shared purpose.

IntermediateMidrangeShadowEarth
CTier68.6% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Regent of the Abysses

Earth · Epic

  1. QuakecryabilityKeep
  2. Replace : EngulfmentT4
    to buy
  3. toxKeep

Floating Poison Gas

Shadow · Rare

  1. ExploisonabilityKeep
  2. toxKeep
  3. Replace : TenacityT6
    to buy

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityKeep
  2. toxKeep
  3. toxKeep

Shadow Spirit

Shadow · Common

  1. Shadow BreathabilityKeep
  2. UmbralabilityKeep
  3. Free slotT2
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings178 Spamtons generated+18.4% Plan potential
T2

Bomba

Shadow Spirit · Epic

+7.7%
T4

Graveyard

Regent of the Abysses · Rare

Replace : Engulfment (ability)

+5.1%
T6

Berserk

Floating Poison Gas · Rare

Replace : Tenacity

+5.6%

Expected value of a random purchase, before → after this plan: +0.3% → +0.1%

Avoid for this deck

Waterheart · Shadowheart · Fireheart · Lightheart · Natureheart · Backlash · Random shapeshifter · Mimicry · Poison · Reset · Temporality · Avenger

Theoretical score11,771
Estimated elimination7.8 turns
Effective HP3,102
Healing320

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 2 cards with active generation.
  • Estimated elimination in 7.8 turns.
  • 320 healing in the simulation.

Watch points

  • Sensitive to Shadow resistance: -21% score, elimination in 10 turns against that profile.
  • No control recorded by the model.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Shadow / Earth axes.
  3. 03Simulated damage peak: turn 8.
  4. 04Estimated elimination: 7.8 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

One Man Army

Regent of the Abysses

Whenever a card on the field dies, the base damage of this attack is increased by (+5)

Recommended

Counter

Floating Poison Gas

Applies "Revenge" to the enemy card if its HP are below 25%.

Recommended

Hardening

Apprentice of Death

Increases this card’s elemental resistances by (+15%).

Recommended

Shadow Heart

Shadow Spirit

Start the game with the "Shadowheart" passive

Recommended
Adapt in the workshop

Why it works

Start the engine

Regent of the Abysses, Shadow Spirit feed the composition with bonuses. The main axes are Shadow / Earth / Fire. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Floating Poison Gas + Apprentice of Death have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7.8 turns. Check the curve to see when the investment pays off.

Protect the composition

The model estimates 3,102 effective HP and 320 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1108 damage
Shadow Spirit
UmbralShadow Spirit
Shadow +1
Floating Poison Gas
ExploisonFloating Poison Gas
96
Shadow Spirit
Shadow BreathShadow Spirit
12Shadow +1
02Turn 2171 damage
Shadow Spirit
UmbralShadow Spirit
Shadow +1
Regent of the Abysses
QuakecryRegent of the Abysses
42Earth +3 · Shadow +3
Floating Poison Gas
ExploisonFloating Poison Gas
112
Shadow Spirit
Shadow BreathShadow Spirit
17Shadow +1
See the rest of the planCollapse the plan+8 turns
03Turn 3267 damage
Shadow Spirit
UmbralShadow Spirit
Shadow +1
Apprentice of Death
Nocturnal BurnApprentice of Death
127
Floating Poison Gas
ExploisonFloating Poison Gas
120
Shadow Spirit
Shadow BreathShadow Spirit
20Shadow +1
04Turn 4224 damage
Shadow Spirit
UmbralShadow Spirit
Shadow +1
Regent of the Abysses
QuakecryRegent of the Abysses
59Earth +3 · Shadow +3
Floating Poison Gas
ExploisonFloating Poison Gas
137
Shadow Spirit
Shadow BreathShadow Spirit
28Shadow +1
05Turn 5372 damage
Shadow Spirit
UmbralShadow Spirit
Shadow +1
Apprentice of Death
Nocturnal BurnApprentice of Death
188
Floating Poison Gas
ExploisonFloating Poison Gas
153
Shadow Spirit
Shadow BreathShadow Spirit
31Shadow +1
06Turn 6575 damage
Shadow Spirit
UmbralShadow Spirit
Shadow +1
Apprentice of Death
Nocturnal BurnApprentice of Death
225
Regent of the Abysses
QuakecryRegent of the Abysses
122Earth +3 · Shadow +3
Floating Poison Gas
ExploisonFloating Poison Gas
186
Shadow Spirit
Shadow BreathShadow Spirit
42Shadow +1
07Turn 7515 damage
Shadow Spirit
UmbralShadow Spirit
Shadow +1
Apprentice of Death
Nocturnal BurnApprentice of Death
274
Floating Poison Gas
ExploisonFloating Poison Gas
194
Shadow Spirit
Shadow BreathShadow Spirit
47Shadow +1
08Turn 8736 damage
Shadow Spirit
UmbralShadow Spirit
Shadow +1
Apprentice of Death
Nocturnal BurnApprentice of Death
311
Regent of the Abysses
QuakecryRegent of the Abysses
207Earth +3 · Shadow +3
Floating Poison Gas
ExploisonFloating Poison Gas
218
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.