- Bang-BoomabilityKeep
- toxKeep
- toxReplaceable
Ramp Shadow / Earth · Floating Poison Gas
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- ExploisonabilityKeep
- Replace : PoisonT4to buy
- Replace : TenacityT2to buy
- AdventureabilityKeep
- toxKeep
- toxReplaceable
- Shadow BreathabilityKeep
- UmbralabilityKeep
- Free slotT6to buy
Tox priorities
Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.
Reset
Floating Poison Gas · Epic
Replace : Tenacity
Multiplier
Floating Poison Gas · Rare
Replace : Poison
Stun
Shadow Spirit · Legendary
Expected value of a random purchase, before → after this plan: +0.8% → +0.2%
Avoid for this deck
Waterheart · Fireheart · Lightheart · Natureheart · Earthheart · Backlash · Random shapeshifter · Poison · Punching Bag · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck+7.1%6.8 turns · strength
- Tank deck-12.9%8.9 turns · weakness
- Resists Fire0%7.6 turns
- Resists Water0%7.6 turns
- Resists Earth0%7.6 turns
- Resists Nature0%7.6 turns
- Resists Shadow-11.2%8.8 turns · weakness
- Resists Light-0.5%7.6 turns
Strengths
- 3 cards with active generation.
- Estimated elimination in 7.6 turns.
Watch points
- Sensitive to Shadow resistance: -11% score, elimination in 8.8 turns against that profile.
- No healing in the simulation.
- No control recorded by the model.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Shadow / Earth axes.
- 03Simulated damage peak: turn 8.
- 04Estimated elimination: 7.6 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
One Man Army
Canine SpecterWhenever a card on the field dies, the base damage of this attack is increased by (+5)
RecommendedCorrosion
Floating Poison GasEach attack taken reduces all of the enemy card's resistances by 1%
RecommendedEvolution
Rob the AdventurerThis card’s passives (excluding shop passives) increase in rarity as its HP decreases. Effects change at 75%, 50%, and 25% HP.
RecommendedShadow Heart
Shadow SpiritStart the game with the "Shadowheart" passive
RecommendedWhy it works
Start the engine
Canine Specter, Rob the Adventurer, Shadow Spirit feed the composition with bonuses. The main axes are Shadow / Earth / Light. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
Floating Poison Gas + Canine Specter have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7.6 turns. Check the curve to see when the investment pays off.
Protect the composition
The model estimates 2,705 effective HP and 0 healing. Healing is limited: check whether the offensive tempo fits your plan.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1122 damage
02Turn 2253 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3187 damage
04Turn 4412 damage
05Turn 5276 damage
06Turn 6626 damage
07Turn 7391 damage
08Turn 8896 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.