Ramp Shadow / Earth · Floating Poison Gas

Four cards. A shared purpose.

AccessibleElemental rampShadowEarth
BTier73.7% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Canine Specter

Shadow · Common

  1. Bang-BoomabilityKeep
  2. toxKeep
  3. toxReplaceable

Floating Poison Gas

Shadow · Rare

  1. ExploisonabilityKeep
  2. Replace : PoisonT4
    to buy
  3. Replace : TenacityT2
    to buy

Rob the Adventurer

Earth · Common

  1. AdventureabilityKeep
  2. toxKeep
  3. toxReplaceable

Shadow Spirit

Shadow · Common

  1. Shadow BreathabilityKeep
  2. UmbralabilityKeep
  3. Free slotT6
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings210 Spamtons generated+18.2% Plan potential
T2

Reset

Floating Poison Gas · Epic

Replace : Tenacity

+10.6%
T4

Multiplier

Floating Poison Gas · Rare

Replace : Poison

+5.7%
T6

Stun

Shadow Spirit · Legendary

+1.9%

Expected value of a random purchase, before → after this plan: +0.8% → +0.2%

Avoid for this deck

Waterheart · Fireheart · Lightheart · Natureheart · Earthheart · Backlash · Random shapeshifter · Poison · Punching Bag · Temporality · Avenger

Theoretical score12,144
Estimated elimination7.6 turns
Effective HP2,705
Healing0

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 3 cards with active generation.
  • Estimated elimination in 7.6 turns.

Watch points

  • Sensitive to Shadow resistance: -11% score, elimination in 8.8 turns against that profile.
  • No healing in the simulation.
  • No control recorded by the model.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Shadow / Earth axes.
  3. 03Simulated damage peak: turn 8.
  4. 04Estimated elimination: 7.6 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

One Man Army

Canine Specter

Whenever a card on the field dies, the base damage of this attack is increased by (+5)

Recommended

Corrosion

Floating Poison Gas

Each attack taken reduces all of the enemy card's resistances by 1%

Recommended

Evolution

Rob the Adventurer

This card’s passives (excluding shop passives) increase in rarity as its HP decreases. Effects change at 75%, 50%, and 25% HP.

Recommended

Shadow Heart

Shadow Spirit

Start the game with the "Shadowheart" passive

Recommended
Adapt in the workshop

Why it works

Start the engine

Canine Specter, Rob the Adventurer, Shadow Spirit feed the composition with bonuses. The main axes are Shadow / Earth / Light. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Floating Poison Gas + Canine Specter have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7.6 turns. Check the curve to see when the investment pays off.

Protect the composition

The model estimates 2,705 effective HP and 0 healing. Healing is limited: check whether the offensive tempo fits your plan.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1122 damage
Shadow Spirit
UmbralShadow Spirit
Shadow +1
Rob the Adventurer
AdventureRob the Adventurer
Floating Poison Gas
ExploisonFloating Poison Gas
108
Shadow Spirit
Shadow BreathShadow Spirit
14Shadow +1
02Turn 2253 damage
Shadow Spirit
UmbralShadow Spirit
Shadow +1
Rob the Adventurer
AdventureRob the Adventurer
Floating Poison Gas
ExploisonFloating Poison Gas
133
Canine Specter
Bang-BoomCanine Specter
101
Shadow Spirit
Shadow BreathShadow Spirit
19Shadow +1
See the rest of the planCollapse the plan+8 turns
03Turn 3187 damage
Shadow Spirit
UmbralShadow Spirit
Shadow +1
Rob the Adventurer
AdventureRob the Adventurer
Floating Poison Gas
ExploisonFloating Poison Gas
163
Shadow Spirit
Shadow BreathShadow Spirit
24Shadow +1
04Turn 4412 damage
Shadow Spirit
UmbralShadow Spirit
Shadow +1
Rob the Adventurer
AdventureRob the Adventurer
Floating Poison Gas
ExploisonFloating Poison Gas
200
Canine Specter
Bang-BoomCanine Specter
183
Shadow Spirit
Shadow BreathShadow Spirit
29Shadow +1
05Turn 5276 damage
Shadow Spirit
UmbralShadow Spirit
Shadow +1
Rob the Adventurer
AdventureRob the Adventurer
Floating Poison Gas
ExploisonFloating Poison Gas
242
Shadow Spirit
Shadow BreathShadow Spirit
34Shadow +1
06Turn 6626 damage
Shadow Spirit
UmbralShadow Spirit
Shadow +1
Rob the Adventurer
AdventureRob the Adventurer
Canine Specter
Bang-BoomCanine Specter
296
Floating Poison Gas
ExploisonFloating Poison Gas
291
Shadow Spirit
Shadow BreathShadow Spirit
39Shadow +1
07Turn 7391 damage
Shadow Spirit
UmbralShadow Spirit
Shadow +1
Rob the Adventurer
AdventureRob the Adventurer
Floating Poison Gas
ExploisonFloating Poison Gas
347
Shadow Spirit
Shadow BreathShadow Spirit
44Shadow +1
08Turn 8896 damage
Rob the Adventurer
AdventureRob the Adventurer
Shadow Spirit
UmbralShadow Spirit
Shadow +1
Canine Specter
Bang-BoomCanine Specter
486
Floating Poison Gas
ExploisonFloating Poison Gas
410
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.