- Roaring EmberabilityDeck core
- Divine WarmthabilityDeck core
- IgnitionabilityDeck core
Apprentice of Death + Scorch
Apprentice of Death + Scorch (with Sovereign of Flames and The Inventor) is the 7th deck with an advanced collection in the SPAM 1.26 tier list at Celeste · Legend (tier B) and keeps that tier in all three ranks with these talents. Aggro deck in Fire and Shadow, estimated elimination in 6.6 turns; first Tox to aim for: Shadowheart on turn 2.
By rank, with these talentsCeleste · LegendBGold · CrystalBBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Nocturnal BurnabilityDeck core
- toxReplaceable
- toxDeck core
- FlameflowabilityDeck core
- toxDeck core
- Free slotT2to buy
- MateriaabilityDeck core
- RainbowabilityDeck core
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Shadowheart
- T4skip
- T6skip
Shadowheart
Scorch, the Ignited Lizards · Common
Expected value of a random purchase, before → after this plan: +0.4% → +0%
Avoid for this deck
AoE · Brutal · Vitalheart · Vanish · Erosion · Eternity · Smoke · Freeze · Inversion · Shapeshifter · Multiplier · Optimisation · Poison · Taunt · Reset · Revenge · Ancient Healing · Temporality · Tenacity · Vampirism · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +3.7% · 7.8 turnsSecond -3.7% · 8.5 turns
- Fragile deck+11.8%6.1 turns · strength
- Tank deck-44.2%12.6 turns · weakness
- Resists Fire-25.3%10 turns · weakness
- Resists Water-0.1%7.3 turns
- Resists Earth-0.1%7.3 turns
- Resists Nature-0.1%7.3 turns
- Resists Shadow-8.6%8.1 turns · weakness
- Resists Light-0.1%7.3 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 6.6 turns.
- 42 healing over the game.
Weak spots
- Struggles against a deck resisting Fire: elimination in 10 turns.
- Struggles against a deck resisting Shadow: elimination in 8.1 turns.
- Relies on Nocturnal Burn (Apprentice of Death).
How the game goes
- Turn 1: first bonuses (Scorch, the Ignited Lizards).
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 4: damage peak (878).
- Turn 7: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Critical
Sovereign of FlamesCritical bonus (+10%).
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+10%).
RecommendedNew Life
Scorch, the Ignited LizardsStarts the game with either the Phoenix or Graveyard passive, chosen at random.
RecommendedSoul Vitality
The InventorWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedHow it wins
Generation
Scorch, the Ignited Lizards (+12 Fire, +12 Water, +12 Earth); The Inventor (+6 everywhere). First bonuses on turn 1.
Damage
Nocturnal Burn (Apprentice of Death): 71% of the damage; Rainbow (The Inventor): 13% of the damage. 2,960 useful damage, opponent eliminated in 6.6 turns.
Survival
42 healing over the game. 4,860 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 140 damage
02Turn 260 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3388 damage
04Turn 4878 damage
05Turn 5670 damage
06Turn 6660 damage
08Turn 8Simulation complete.
Simulation complete.
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.