Wibs the Blazing + Apprentice of Death

Wibs the Blazing + Apprentice of Death (with The Inventor and King of the Blazing Flames) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Midrange deck across 3 elements, estimated elimination in 10 turns; first Tox to aim for: Graveyard on turn 2.

IntermediateMidrangeFireShadow
DTier43.2% · Relative indexv1.23

By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

The Inventor

Fire · Common

  1. MateriaabilityDeck core
  2. RainbowabilityDeck core
  3. toxDeck core

King of the Blazing Flames

Fire · Epic

  1. Scorching BiteabilityDeck core
  2. Replace : PhoenixT2
    to buy
  3. toxDeck core

Wibs the Blazing

Fire · Common

  1. Lava-flowabilityDeck core
  2. toxReplaceable
  3. toxDeck core

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. Replace : GraveyardT4
    to buy
  3. toxDeck core

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings337 Spamtons generated+25.2% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 49 SpamtonsGraveyard
  2. T4Luck 4 · 152 SpamtonsGraveyard
  3. T6Luck 6 · 199 Spamtonsskip
  4. T8Luck 8 · 294 Spamtonsskip
  5. T10Luck 10 · 337 Spamtonsskip
T2

Graveyard

King of the Blazing Flames · Common

Replace : Phoenix

+17.4%
T4

Graveyard

Apprentice of Death · Rare

Replace : Graveyard

+7.7%

Expected value of a random purchase, before → after this plan: +3.3% → +0%

Avoid for this deck

Bomba · Eternity · Freeze · Inversion · Shapeshifter · Mimicry · Optimisation · Phoenix · Poison · Revenge · Ancient Healing · Temporality · Tenacity · Vampirism

Theoretical score8,798
Estimated elimination10 turns
Effective HP5,017
Healing0
Spamtons / turn23

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +0.3% · 12.1 turnsSecond -0.3% · 12.2 turns

Strengths

  • Eliminates the opponent in 10 turns.

Weak spots

  • Struggles against a deck resisting Fire: elimination in 13.7 turns.
  • Struggles against a deck resisting Shadow: elimination in 12.5 turns.
  • No healing.

How the game goes

  1. Turn 2: first bonuses (The Inventor).
  2. Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
  3. Turn 6: damage peak (626).
  4. Turn 10: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

The Inventor

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Counter

King of the Blazing Flames

Once per game, when this card takes damage while below 25% HP, it retaliates by using all its abilities on the card that attacked it.

Recommended

F/E-Shield

Wibs the Blazing

Fire resistance (+25%) Earth resistance (+25%)

Recommended

Hardening

Apprentice of Death

Increases this card’s elemental resistances by (+15%).

Recommended
Adapt in the workshop

How it wins

Generation

The Inventor (+10 everywhere). First bonuses on turn 2.

Damage

Nocturnal Burn (Apprentice of Death): 43% of the damage; Rainbow (The Inventor): 29% of the damage. 2,909 useful damage, opponent eliminated in 10 turns.

Survival

No healing: with 5,017 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 177 damage
Wibs the Blazing
Lava-flowWibs the Blazing
54 damage
The Inventor
RainbowThe Inventor
23 damage
02Turn 2134 damage
The Inventor
MateriaThe Inventor
All +2
King of the Blazing Flames
Scorching BiteKing of the Blazing Flames
39 damage
Wibs the Blazing
Lava-flowWibs the Blazing
62 damage
The Inventor
RainbowThe Inventor
33 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3403 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
302 damage
Wibs the Blazing
Lava-flowWibs the Blazing
65 damage
The Inventor
RainbowThe Inventor
36 damage
04Turn 4179 damage
The Inventor
MateriaThe Inventor
All +2
King of the Blazing Flames
Scorching BiteKing of the Blazing Flames
57 damage
Wibs the Blazing
Lava-flowWibs the Blazing
76 damage
The Inventor
RainbowThe Inventor
46 damage
05Turn 5527 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
465 damage
The Inventor
RainbowThe Inventor
62 damage
06Turn 6627 damage
The Inventor
MateriaThe Inventor
All +2
Apprentice of Death
Nocturnal BurnApprentice of Death
439 damage
King of the Blazing Flames
Scorching BiteKing of the Blazing Flames
99 damage
The Inventor
RainbowThe Inventor
89 damage
07Turn 792 damage
The Inventor
RainbowThe Inventor
92 damage
08Turn 8273 damage
The Inventor
MateriaThe Inventor
All +2
King of the Blazing Flames
Scorching BiteKing of the Blazing Flames
138 damage
The Inventor
RainbowThe Inventor
135 damage
09Turn 9138 damage
The Inventor
RainbowThe Inventor
138 damage
10Turn 10349 damage
The Inventor
MateriaThe Inventor
All +2
King of the Blazing Flames
Scorching BiteKing of the Blazing Flames
181 damage
The Inventor
RainbowThe Inventor
168 damage