- MateriaabilityDeck core
- RainbowabilityDeck core
- toxDeck core
Wibs the Blazing + Apprentice of Death
Wibs the Blazing + Apprentice of Death (with The Inventor and King of the Blazing Flames) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Midrange deck across 3 elements, estimated elimination in 10 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Scorching BiteabilityDeck core
- Replace : PhoenixT2to buy
- toxDeck core
- Lava-flowabilityDeck core
- toxReplaceable
- toxDeck core
- Nocturnal BurnabilityDeck core
- Replace : GraveyardT4to buy
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Graveyard
- T6skip
- T8skip
- T10skip
Graveyard
King of the Blazing Flames · Common
Replace : Phoenix
Graveyard
Apprentice of Death · Rare
Replace : Graveyard
Expected value of a random purchase, before → after this plan: +3.3% → +0%
Avoid for this deck
Bomba · Eternity · Freeze · Inversion · Shapeshifter · Mimicry · Optimisation · Phoenix · Poison · Revenge · Ancient Healing · Temporality · Tenacity · Vampirism
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +0.3% · 12.1 turnsSecond -0.3% · 12.2 turns
- Fragile deck+27.6%9 turns · strength
- Tank deck-29.2%16.2 turns · weakness
- Resists Fire-16.3%13.7 turns · weakness
- Resists Water-0.3%11.5 turns
- Resists Earth-7.3%12.3 turns · weakness
- Resists Nature-0.3%11.5 turns
- Resists Shadow-8.5%12.5 turns · weakness
- Resists Light-0.3%11.5 turns
Strengths
- Eliminates the opponent in 10 turns.
Weak spots
- Struggles against a deck resisting Fire: elimination in 13.7 turns.
- Struggles against a deck resisting Shadow: elimination in 12.5 turns.
- No healing.
How the game goes
- Turn 2: first bonuses (The Inventor).
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 6: damage peak (626).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
The InventorWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedCounter
King of the Blazing FlamesOnce per game, when this card takes damage while below 25% HP, it retaliates by using all its abilities on the card that attacked it.
RecommendedF/E-Shield
Wibs the BlazingFire resistance (+25%) Earth resistance (+25%)
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedHow it wins
Generation
The Inventor (+10 everywhere). First bonuses on turn 2.
Damage
Nocturnal Burn (Apprentice of Death): 43% of the damage; Rainbow (The Inventor): 29% of the damage. 2,909 useful damage, opponent eliminated in 10 turns.
Survival
No healing: with 5,017 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.