- MateriaabilityDeck core
- RainbowabilityDeck core
- toxDeck core
The Inventor + Apprentice of Death
The Inventor + Apprentice of Death (with Mistress of Tints and Faerylia) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier B at Celeste · Legend, A at Gold · Crystal and S at Bronze · Silver. Midrange deck in Shadow and Fire, estimated elimination in 7.5 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendBGold · CrystalABronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT2to buy
- Replace : Global AimT4to buy
- Offensive AimabilityDeck core
- MultiboostabilityDeck core
- Nocturnal BurnabilityDeck core
- Replace : GraveyardT8to buy
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Graveyard
- T6skip
- T8Graveyard
Graveyard
Mistress of Tints · Common
Graveyard
Faerylia · Rare
Replace : Global Aim (ability)
Graveyard
Apprentice of Death · Epic
Replace : Graveyard
Expected value of a random purchase, before → after this plan: +7.8% → +0%
Avoid for this deck
Heart Resistance · Eternity · Freeze · Inversion · Shapeshifter · Optimisation · Taunt · Reset · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -2.9% · 8.1 turnsSecond +2.9% · 7.4 turns
- Fragile deck+11.8%6 turns · strength
- Tank deck-39.8%11.6 turns · weakness
- Resists Fire-12.4%8.4 turns · weakness
- Resists Water-0.1%7.1 turns
- Resists Earth-0.1%7.1 turns
- Resists Nature-0.1%7.1 turns
- Resists Shadow-12.4%8.4 turns · weakness
- Resists Light-0.1%7.1 turns
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 7.5 turns.
- Has control effects.
Weak spots
- Struggles against a deck resisting Fire: elimination in 8.4 turns.
- Struggles against a deck resisting Shadow: elimination in 8.4 turns.
- No healing.
How the game goes
- Turn 2: first bonuses (The Inventor).
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 6: damage peak (978).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
The InventorWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedMulti Start
Mistress of TintsGain (+3) in each element.
RecommendedMulti Start
FaeryliaGain (+3) in each element.
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedHow it wins
Generation
The Inventor (+8 everywhere); Mistress of Tints (+6 everywhere); Faerylia (+3 everywhere). First bonuses on turn 2.
Damage
Nocturnal Burn (Apprentice of Death): 59% of the damage; Elemental Chaos (Mistress of Tints): 19% of the damage. 2,920 useful damage, opponent eliminated in 7.5 turns.
Survival
No healing: with 4,866 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 288 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3754 damage
04Turn 4134 damage
06Turn 6979 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.