Midrange Earth / Light · Radiant Shinobi

Four cards. A shared purpose.

Advanced collectionMidrangeEarthLight
CTier62% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityKeep
  2. MultiboostabilityKeep
  3. Free slotT4
    to buy

Ephial

Light · Legendary

  1. Astral TackleabilityKeep
  2. Planet HealabilityKeep
  3. toxKeep

Radiant Shinobi

Light · Rare

  1. Yellow LightningabilityKeep
  2. Kung‑FuabilityKeep
  3. Free slotT2
    to buy

Commando Gerz

Earth · Rare

  1. CigarillosabilityKeep
  2. Final DelightabilityKeep
  3. toxKeep

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

5 shop openings300 Spamtons generated+22.9% Plan potential
T2

Avenger

Radiant Shinobi · Epic

+10.8%
T4

Berserk

Mistress of Tints · Rare

+12.1%

Expected value of a random purchase, before → after this plan: +0.3% → +0.1%

Avoid for this deck

Brutal · Waterheart · Shadowheart · Fireheart · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Poison · Revenge · Temporality

Theoretical score9,738
Estimated elimination10.5 turns
Effective HP6,204
Healing1,124

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 1 card with active generation.
  • 1,124 healing in the simulation.
  • No elemental resistance costs it more than 5% of its score.

Watch points

  • No control recorded by the model.
  • Elimination extrapolated beyond the simulation horizon.
  • Active generation concentrated on Commando Gerz.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Earth / Light axes.
  3. 03Simulated damage peak: turn 10.
  4. 04Estimated elimination: 10.5 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Multi Start

Mistress of Tints

Gain (+3) in each element.

Recommended

Cavalry

Ephial

Increases the max HP of all other allied cards by (+150)

Recommended

Crit Sphere

Radiant Shinobi

Increases this card's critical chance by (+2%) each turn

Recommended

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+300)

Recommended
Adapt in the workshop

Why it works

Start the engine

Commando Gerz feed the composition with bonuses. The main axes are Earth / Light / Fire. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Radiant Shinobi + Mistress of Tints have the strongest individual offensive profiles in this composition. The deck reaches 2,662 useful simulated damage, with elimination estimated at 10.5 turns. Check the curve to see when the investment pays off.

Protect the composition

Ephial provide support or control tools. The model estimates 6,204 effective HP and 1,124 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1Abilities on cooldown.

Abilities on cooldown.

02Turn 20 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
See the rest of the planCollapse the plan+8 turns
03Turn 3215 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Mistress of Tints
Elemental ChaosMistress of Tints
215
04Turn 4123 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Ephial
Astral TackleEphial
123
05Turn 5790 damage
Ephial
Planet HealEphial
+467
Radiant Shinobi
Yellow LightningRadiant Shinobi
453
Radiant Shinobi
Kung‑FuRadiant Shinobi
337
06Turn 6278 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Mistress of Tints
Elemental ChaosMistress of Tints
278
07Turn 7Abilities on cooldown.

Abilities on cooldown.

08Turn 8157 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Ephial
Astral TackleEphial
157
09Turn 9Abilities on cooldown.

Abilities on cooldown.

10Turn 101,879 damage
Ephial
Planet HealEphial
+658
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Radiant Shinobi
Yellow LightningRadiant Shinobi
815
Commando Gerz
Final DelightCommando Gerz
773
Radiant Shinobi
Kung‑FuRadiant Shinobi
291