Ramp Shadow / Earth · Floating Poison Gas

Four cards. A shared purpose.

IntermediateElemental rampShadowEarth
CTier62.2% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Floating Poison Gas

Shadow · Rare

  1. ExploisonabilityKeep
  2. toxKeep
  3. Replace : TenacityT2
    to buy

Codex of Ancient Woes

Shadow · Epic

  1. Dark ScriptabilityKeep
  2. toxKeep
  3. Free slot
    to buy

Rob the Adventurer

Earth · Common

  1. AdventureabilityKeep
  2. toxKeep
  3. toxKeep

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityKeep
  2. MultiboostabilityKeep
  3. Free slot
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings252 Spamtons generated+4% Plan potential
T2

Stun

Floating Poison Gas · Legendary

Replace : Tenacity

+4%

Expected value of a random purchase, before → after this plan: +0.1% → +0.1%

Avoid for this deck

AoE · Berserk · Bomba · Brutal · Waterheart · Shadowheart · Fireheart · Lightheart · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Mimicry · Multiplier · Phoenix · Poison · Reset · Revenge · Punching Bag · Temporality · Avenger

Theoretical score9,755
Estimated elimination9 turns
Effective HP2,875
Healing0

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 2 cards with active generation.
  • Estimated elimination in 9 turns.
  • Control effects contributing to the model’s score.

Watch points

  • Sensitive to Fire resistance: -12% score, elimination in 10 turns against that profile.
  • Sensitive to Water resistance: -12% score, elimination in 10 turns against that profile.
  • No healing in the simulation.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Shadow / Earth axes.
  3. 03Simulated damage peak: turn 9.
  4. 04Estimated elimination: 9 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Corrosion

Floating Poison Gas

Each attack taken reduces all of the enemy card's resistances by 1%

Recommended

F/W-Shield

Codex of Ancient Woes

Fire resistance (+25%) Water resistance (+25%)

Recommended

Doomed Hour

Rob the Adventurer

Applies Eternity to all enemy cards when this card is killed.

Recommended

Multi Start

Mistress of Tints

Gain (+3) in each element.

Recommended
Adapt in the workshop

Why it works

Start the engine

Codex of Ancient Woes, Rob the Adventurer feed the composition with bonuses. The main axes are Shadow / Earth / Fire. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Floating Poison Gas + Mistress of Tints have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.

Protect the composition

The model estimates 2,875 effective HP and 0 healing. Healing is limited: check whether the offensive tempo fits your plan.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1110 damage
Rob the Adventurer
AdventureRob the Adventurer
Codex of Ancient Woes
Dark ScriptCodex of Ancient Woes
Shadow +1
Floating Poison Gas
ExploisonFloating Poison Gas
110
02Turn 2127 damage
Rob the Adventurer
AdventureRob the Adventurer
Codex of Ancient Woes
Dark ScriptCodex of Ancient Woes
Shadow +2
Floating Poison Gas
ExploisonFloating Poison Gas
127
See the rest of the planCollapse the plan+8 turns
03Turn 3349 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Codex of Ancient Woes
Dark ScriptCodex of Ancient Woes
Shadow +3
Rob the Adventurer
AdventureRob the Adventurer
Mistress of Tints
Elemental ChaosMistress of Tints
185
Floating Poison Gas
ExploisonFloating Poison Gas
164
04Turn 4199 damage
Codex of Ancient Woes
Dark ScriptCodex of Ancient Woes
Shadow +4
Rob the Adventurer
AdventureRob the Adventurer
Floating Poison Gas
ExploisonFloating Poison Gas
199
05Turn 5227 damage
Codex of Ancient Woes
Dark ScriptCodex of Ancient Woes
Shadow +5
Floating Poison Gas
ExploisonFloating Poison Gas
227
06Turn 6529 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Codex of Ancient Woes
Dark ScriptCodex of Ancient Woes
Shadow +6
Floating Poison Gas
ExploisonFloating Poison Gas
273
Mistress of Tints
Elemental ChaosMistress of Tints
256
07Turn 7311 damage
Codex of Ancient Woes
Dark ScriptCodex of Ancient Woes
Shadow +7
Floating Poison Gas
ExploisonFloating Poison Gas
311
08Turn 8354 damage
Codex of Ancient Woes
Dark ScriptCodex of Ancient Woes
Shadow +8
Floating Poison Gas
ExploisonFloating Poison Gas
354
09Turn 9762 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Codex of Ancient Woes
Dark ScriptCodex of Ancient Woes
Shadow +9
Floating Poison Gas
ExploisonFloating Poison Gas
416
Mistress of Tints
Elemental ChaosMistress of Tints
346
10Turn 10Simulation complete.

Simulation complete.