- MateriaabilityDeck core
- RainbowabilityDeck core
- toxDeck core
Mistress of Tints + Catimimi
Mistress of Tints + Catimimi (with The Inventor and Apprentice of Death) is one of the best Fire decks of the SPAM 1.26 tier list (tier C) and keeps that tier in all three ranks with these talents. Midrange deck across 3 elements, estimated elimination in 7.6 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT6to buy
- Nocturnal BurnabilityDeck core
- Replace : GraveyardT8to buy
- toxDeck core
- Darkflight SlapabilityDeck core
- Free slotT2to buy
- Free slotT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Phoenix
- T6Graveyard
- T8Graveyard
Poison
Catimimi · Common
Phoenix
Catimimi · Rare
Graveyard
Mistress of Tints · Rare
Graveyard
Apprentice of Death · Epic
Replace : Graveyard
Expected value of a random purchase, before → after this plan: +4.4% → +0%
Avoid for this deck
Eternity · Freeze · Inversion · Shapeshifter · Optimisation · Taunt · Reset · Revenge · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -1.6% · 9.9 turnsSecond +1.6% · 9.5 turns
- Fragile deck+36.9%5.6 turns · strength
- Tank deck-38.2%13.2 turns · weakness
- Resists Fire-18.9%10.5 turns · weakness
- Resists Water-7.9%9.5 turns · weakness
- Resists Earth-7.9%9.5 turns · weakness
- Resists Nature-14.5%10.1 turns · weakness
- Resists Shadow-18.9%10.5 turns · weakness
- Resists Light-7.9%9.5 turns · weakness
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 7.6 turns.
Weak spots
- Struggles against a deck resisting Fire: elimination in 10.5 turns.
- Struggles against a deck resisting Shadow: elimination in 10.5 turns.
- No healing.
How the game goes
- Turn 2: first bonuses (The Inventor).
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
The InventorWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedMulti Start
Mistress of TintsGain (+2) in each element.
RecommendedDoomed Hour
Apprentice of DeathApplies Eternity to all enemy cards when this card is killed.
RecommendedLegacy
CatimimiGain (+50) Spamton when this card is killed.
RecommendedHow it wins
Generation
The Inventor (+8 everywhere); Catimimi (+6 Shadow, +6 Nature, +6 Fire); Mistress of Tints (+6 everywhere). First bonuses on turn 2.
Damage
Nocturnal Burn (Apprentice of Death): 53% of the damage; Darkflight Slap (Catimimi): 18% of the damage. 2,960 useful damage, opponent eliminated in 7.6 turns.
Survival
No healing: with 4,558 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 2279 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3549 damage
04Turn 4384 damage
06Turn 6360 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.