- MateriaabilityDeck core
- RainbowabilityDeck core
- toxDeck core
Wibs the Blazing + Apprentice of Death
Wibs the Blazing + Apprentice of Death (with The Inventor and Mistress of Tints) is in the SPAM 1.23 tier list at Celeste · Legend, tier C (22nd of 40); with these talents it is S at Bronze · Silver and B at Gold · Crystal. Midrange deck in Fire and Shadow, estimated elimination in 7.7 turns; first Tox to aim for: Heart Resistance on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Nocturnal BurnabilityDeck core
- Replace : GraveyardT4to buy
- toxDeck core
- Lava-flowabilityDeck core
- toxReplaceable
- toxDeck core
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Heart Resistance
- T4Graveyard
- T6skip
- T8skip
Heart Resistance
Mistress of Tints · Common
Graveyard
Apprentice of Death · Rare
Replace : Graveyard
Expected value of a random purchase, before → after this plan: +0.3% → +0%
Avoid for this deck
Vitalheart · Eternity · Freeze · Inversion · Shapeshifter · Mimicry · Multiplier · Optimisation · Poison · Taunt · Reset · Ancient Healing · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +1.7% · 8.7 turnsSecond -1.7% · 8.9 turns
- Fragile deck+18.8%6.2 turns · strength
- Tank deck-37.8%12 turns · weakness
- Resists Fire-16.9%9.6 turns · weakness
- Resists Water-8.3%8.7 turns · weakness
- Resists Earth-8.3%8.7 turns · weakness
- Resists Nature-8.3%8.7 turns · weakness
- Resists Shadow-9.4%8.8 turns · weakness
- Resists Light-8.3%8.7 turns · weakness
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 7.7 turns.
Weak spots
- Struggles against a deck resisting Fire: elimination in 9.6 turns.
- Struggles against a deck resisting Shadow: elimination in 8.8 turns.
- No healing.
How the game goes
- Turn 2: first bonuses (The Inventor).
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 6: damage peak (922).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
The InventorWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedF/E-Shield
Wibs the BlazingFire resistance (+25%) Earth resistance (+25%)
RecommendedMulti Start
Mistress of TintsGain (+3) in each element.
RecommendedHow it wins
Generation
The Inventor (+8 everywhere); Mistress of Tints (+6 everywhere). First bonuses on turn 2.
Damage
Nocturnal Burn (Apprentice of Death): 59% of the damage; Elemental Chaos (Mistress of Tints): 17% of the damage. 2,920 useful damage, opponent eliminated in 7.7 turns.
Survival
No healing: with 4,892 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 2102 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3693 damage
04Turn 4134 damage
06Turn 6922 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.