- Breeze WhisperabilityKeep
- WindmillabilityKeep
- Free slotNothing worth buying
Midrange Nature · Imaginary Panther
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Elemental ChaosabilityKeep
- MultiboostabilityKeep
- Free slotNothing worth buying
- Waltz of CloudsabilityKeep
- Critical BreathabilityKeep
- EarthstampabilityKeep
- Crazy SpeedabilityKeep
- Free slotNothing worth buying
- Free slotNothing worth buying
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck+11.9%9 turns · strength
- Tank deck-20%15.8 turns · weakness
- Resists Fire0%11.5 turns
- Resists Water0%11.5 turns
- Resists Earth0%11.5 turns
- Resists Nature-20%15.8 turns · weakness
- Resists Shadow0%11.5 turns
- Resists Light0%11.5 turns
Strengths
- 1 card with active generation.
- 350 healing in the simulation.
Watch points
- Sensitive to Nature resistance: -20% score, elimination in 15.8 turns against that profile.
- No control recorded by the model.
- Elimination extrapolated beyond the simulation horizon.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Nature axes.
- 03Simulated damage peak: turn 5.
- 04Estimated elimination: 11.5 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Nature Heart
Nature SpiritStart the game with the "Natureheart" passive
RecommendedMulti Start
Mistress of TintsGain (+3) in each element.
RecommendedUltimate Reset
Aldrin & GorakarThis card restores to 100% of its max HP if its attack defeats an enemy card.
RecommendedVital Chance
Imaginary PantherThis card has a 10% chance to heal instead of taking damage when attacked.
RecommendedWhy it works
Start the engine
Nature Spirit feed the composition with bonuses. The main axes are Nature. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
Imaginary Panther + Aldrin & Gorakar have the strongest individual offensive profiles in this composition. The deck reaches 2,433 useful simulated damage, with elimination estimated at 11.5 turns. Check the curve to see when the investment pays off.
Protect the composition
The model estimates 2,538 effective HP and 350 healing. Defense helps give bonuses and cooldowns time to pay off.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.