Midrange Nature · Imaginary Panther

Four cards. A shared purpose.

Advanced collectionMidrangeNature
CTier51.3% · Relative indexv1.19
Not in the current tier list · This composition was ranked by an earlier analysis. It is still evaluated with today’s engine, but it no longer appears in the tier list.See the current tier list

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Nature Spirit

Nature · Common

  1. Breeze WhisperabilityKeep
  2. WindmillabilityKeep
  3. Free slot
    Nothing worth buying

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityKeep
  2. MultiboostabilityKeep
  3. Free slot
    Nothing worth buying

Aldrin & Gorakar

Nature · Legendary

  1. Waltz of CloudsabilityKeep
  2. Critical BreathabilityKeep
  3. EarthstampabilityKeep

Imaginary Panther

Nature · Epic

  1. Crazy SpeedabilityKeep
  2. Free slot
    Nothing worth buying
  3. Free slot
    Nothing worth buying
Theoretical score9,006
Estimated elimination11.5 turns
Effective HP2,538
Healing350

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 1 card with active generation.
  • 350 healing in the simulation.

Watch points

  • Sensitive to Nature resistance: -20% score, elimination in 15.8 turns against that profile.
  • No control recorded by the model.
  • Elimination extrapolated beyond the simulation horizon.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Nature axes.
  3. 03Simulated damage peak: turn 5.
  4. 04Estimated elimination: 11.5 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Nature Heart

Nature Spirit

Start the game with the "Natureheart" passive

Recommended

Multi Start

Mistress of Tints

Gain (+3) in each element.

Recommended

Ultimate Reset

Aldrin & Gorakar

This card restores to 100% of its max HP if its attack defeats an enemy card.

Recommended

Vital Chance

Imaginary Panther

This card has a 10% chance to heal instead of taking damage when attacked.

Recommended
Adapt in the workshop

Why it works

Start the engine

Nature Spirit feed the composition with bonuses. The main axes are Nature. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Imaginary Panther + Aldrin & Gorakar have the strongest individual offensive profiles in this composition. The deck reaches 2,433 useful simulated damage, with elimination estimated at 11.5 turns. Check the curve to see when the investment pays off.

Protect the composition

The model estimates 2,538 effective HP and 350 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 197 damage
Nature Spirit
WindmillNature Spirit
Nature +1
Nature Spirit
Breeze WhisperNature Spirit
15Nature +1
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
30
Imaginary Panther
Crazy SpeedImaginary Panther
52
02Turn 2144 damage
Nature Spirit
WindmillNature Spirit
Nature +1
Nature Spirit
Breeze WhisperNature Spirit
17Nature +1
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
36
Aldrin & Gorakar
EarthstampAldrin & Gorakar
29
Imaginary Panther
Crazy SpeedImaginary Panther
62
See the rest of the planCollapse the plan+8 turns
03Turn 3328 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Nature Spirit
WindmillNature Spirit
Nature +1
Mistress of Tints
Elemental ChaosMistress of Tints
176
Nature Spirit
Breeze WhisperNature Spirit
23Nature +1
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
47
Imaginary Panther
Crazy SpeedImaginary Panther
82
04Turn 4210 damage
Nature Spirit
WindmillNature Spirit
Nature +1
Nature Spirit
Breeze WhisperNature Spirit
25Nature +1
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
53
Aldrin & Gorakar
EarthstampAldrin & Gorakar
40
Imaginary Panther
Crazy SpeedImaginary Panther
92
05Turn 5441 damage
Nature Spirit
WindmillNature Spirit
Nature +1
Aldrin & Gorakar
Waltz of CloudsAldrin & Gorakar
255
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
57
Nature Spirit
Breeze WhisperNature Spirit
28Nature +1
Imaginary Panther
Crazy SpeedImaginary Panther
101
06Turn 6249 damage
Nature Spirit
WindmillNature Spirit
Nature +1
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
62
Nature Spirit
Breeze WhisperNature Spirit
31Nature +1
Aldrin & Gorakar
EarthstampAldrin & Gorakar
45
Imaginary Panther
Crazy SpeedImaginary Panther
111
07Turn 7223 damage
Nature Spirit
WindmillNature Spirit
Nature +1
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
68
Nature Spirit
Breeze WhisperNature Spirit
34Nature +1
Imaginary Panther
Crazy SpeedImaginary Panther
121
08Turn 8291 damage
Nature Spirit
WindmillNature Spirit
Nature +1
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
74
Aldrin & Gorakar
EarthstampAldrin & Gorakar
50
Nature Spirit
Breeze WhisperNature Spirit
36Nature +1
Imaginary Panther
Crazy SpeedImaginary Panther
131
09Turn 9259 damage
Nature Spirit
WindmillNature Spirit
Nature +1
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
79
Nature Spirit
Breeze WhisperNature Spirit
39Nature +1
Imaginary Panther
Crazy SpeedImaginary Panther
141
10Turn 10333 damage
Nature Spirit
WindmillNature Spirit
Nature +1
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
85
Aldrin & Gorakar
EarthstampAldrin & Gorakar
55
Nature Spirit
Breeze WhisperNature Spirit
42Nature +1
Imaginary Panther
Crazy SpeedImaginary Panther
151