Nature Spirit
Nature Spirit
1Breeze Whisper
1Windmill
500/500
10

Nature Spirit

CNature · Common · Standard

500HP10Spamtons / turn

Three unlockable talents · one active
  1. Talent 2Earth Field

    Earth bonus (+7).

  2. Talent 3Cavalry

    Increases the max HP of all other allied cards by (+150)

Three ability slots
  1. Breeze Whisperability · Cooldown 1

    Deal 10 Nature damage Nature bonus (+1)

    1
  2. Windmillability · Cooldown 1

    Nature bonus (+1)

    1
  3. Free slotOpen to a shop Tox

Illustration byAtto

Full card details

Illustration by Atto

NatureCommon#003

Nature Spirit

GenerationEconomy
500Health points
10Spamtons / turn
#82Rank / 127
Attack36
Generation89
Defense14
Support37
Control39
Economy77

Percentile ranks across the card pool: 100 represents the top of the ranking for that metric.

Abilities

Breeze Whisper

1 turn

Deal 10 Nature damage Nature bonus (+1)

Accuracy 100%Critical 1%

Windmill

1 turn

Nature bonus (+1)

Accuracy 100%Critical 0%

Talents

Earth Field

Earth bonus (+7).

Δ 0 · Theoretical score

Cavalry

Increases the max HP of all other allied cards by (+150)

Δ 0 · Theoretical score

Resistances

14%Fire
16%Water
15%Earth
14%Nature
20%Shadow
18%Light
Spirit · Vaeloria

Beyond the card

With the single continent freshly shattered, the nature spirit spends whole days fighting against Fanure. Today, it tries to protect the Meridia from withering. This great tree of life is the symbol of Vaeloria. The spirit toils in the unfathomable depths of its roots. Its barks can sometimes be heard in this chaotic labyrinth. The few adventurers who brave the Roots are regularly exposed to elemactive zones. These seem to be erased by the passing of the canine, marking out a new path.

Better together

The most promising partners according to the model.

Find this card in these decks

All decks