- Amber MistabilityDeck core
- Misty BlazeabilityDeck core
- Free slotT2to buy
Mistress of Tints + Apprentice of Death
Mistress of Tints + Apprentice of Death (with Amber and Vladislaus) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Midrange deck in Fire and Shadow, estimated elimination in 8.7 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Double InfluxabilityDeck core
- TransfusionabilityDeck core
- Replace : TenacityT4to buy
- Nocturnal BurnabilityDeck core
- Replace : GraveyardT8to buy
- toxDeck core
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT6to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Berserk
- T6Fireheart
- T8Graveyard
Graveyard
Amber · Common
Berserk
Vladislaus · Rare
Replace : Tenacity
Fireheart
Mistress of Tints · Rare
Graveyard
Apprentice of Death · Epic
Replace : Graveyard
Expected value of a random purchase, before → after this plan: +6.2% → +0%
Avoid for this deck
Inversion · Shapeshifter · Optimisation · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -17.8% · 9.9 turnsSecond +17.8% · 8.3 turns
- Fragile deck+30.3%7.2 turns · strength
- Tank deck-43.7%12 turns · weakness
- Resists Fire-33.1%10.4 turns · weakness
- Resists Water-1%8.7 turns
- Resists Earth-0.1%8.6 turns
- Resists Nature-0.1%8.6 turns
- Resists Shadow-8.6%9.4 turns · weakness
- Resists Light-0.1%8.6 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 8.7 turns.
- 976 healing over the game.
Weak spots
- Struggles against a deck resisting Fire: elimination in 10.4 turns.
- Struggles against a deck resisting Shadow: elimination in 9.4 turns.
How the game goes
- Turn 3: first bonuses (Amber).
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 6: damage peak (893).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Roulette
AmberAll of this card's abilities gain Echo (10%).
RecommendedVital Surge
VladislausAt the start of the turn, if this card’s HP are below 10%, it fully restores its HP.
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedMulti Start
Mistress of TintsGain (+3) in each element.
RecommendedHow it wins
Generation
Amber (+8 Fire, +8 Water); Mistress of Tints (+9 everywhere). First bonuses on turn 3.
Damage
Nocturnal Burn (Apprentice of Death): 46% of the damage; Elemental Chaos (Mistress of Tints): 23% of the damage. 2,920 useful damage, opponent eliminated in 8.7 turns.
Survival
976 healing over the game, mostly from Vladislaus. 2,062 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
See the rest of the planCollapse the plan+8 turns
03Turn 3620 damage
06Turn 6893 damage
07Turn 7563 damage
09Turn 9678 damage
10Turn 10Simulation complete.
Simulation complete.