- Word-ChewabilityDeck core
- toxDeck core
- toxReplaceable
Aleera + Floating Poison Gas
Aleera + Floating Poison Gas (with Yotaru and Apprentice of Death) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier B at Celeste · Legend, A at Gold · Crystal and S at Bronze · Silver. Aggro deck in Shadow, estimated elimination in 6.9 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendBGold · CrystalABronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- ProtectabilityDeck core
- EarthguardabilityDeck core
- BoostguardabilityDeck core
- Nocturnal BurnabilityDeck core
- Replace : GraveyardT6to buy
- Replace : AvengerT4to buy
- ExploisonabilityDeck core
- toxDeck core
- Replace : TenacityT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Berserk
- T6Poison
Poison
Floating Poison Gas · Common
Replace : Tenacity
Berserk
Apprentice of Death · Rare
Replace : Avenger
Poison
Apprentice of Death · Rare
Replace : Graveyard
Expected value of a random purchase, before → after this plan: +2.2% → +0%
Avoid for this deck
AoE · Bomba · Waterheart · Lightheart · Natureheart · Earthheart · Vitalheart · Eternity · Freeze · Inversion · Shapeshifter · Optimisation · Phoenix · Taunt · Reset · Revenge · Ancient Healing · Temporality · Tenacity · Vampirism · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -0.5% · 7.2 turnsSecond +0.5% · 6.7 turns
- Fragile deck+8.1%5.9 turns · strength
- Tank deck-26.7%8.5 turns · weakness
- Resists Fire-2.4%6.9 turns
- Resists Water0%6.6 turns
- Resists Earth0%6.6 turns
- Resists Nature0%6.6 turns
- Resists Shadow-26.2%8.4 turns · weakness
- Resists Light0%6.6 turns
Strengths
- Eliminates the opponent in 6.9 turns.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 8.4 turns.
- No healing.
How the game goes
- Turn 6: first big hit, Word-Chew (Aleera, Nightmare-Eater).
- Turn 7: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
F/W-Shield
Aleera, Nightmare-EaterFire resistance (+25%) Water resistance (+25%)
RecommendedTransition
Yotaru, LeafguardWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedCounter
Floating Poison GasOnce per game, when this card takes damage while below 25% HP, it retaliates by using all its abilities on the card that attacked it.
RecommendedHow it wins
Generation
No ability generates bonuses: the deck relies on its talents and starting Tox.
Damage
Exploison (Floating Poison Gas): 43% of the damage; Word-Chew (Aleera, Nightmare-Eater): 30% of the damage. 2,920 useful damage, opponent eliminated in 6.9 turns.
Survival
No healing: with 2,916 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 2204 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3382 damage
04Turn 4337 damage
06Turn 61,149 damage
07Turn 7453 damage
08Turn 8Simulation complete.
Simulation complete.
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.