- Word-ChewabilityDeck core
- Replace : Punching BagT4to buy
- toxReplaceable
Paguroniyx + Floating Poison Gas
Paguroniyx + Floating Poison Gas (with Aleera and Rob the Adventurer) is part of the SPAM 1.26 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Midrange deck in Shadow, estimated elimination in 9.1 turns; first Tox to aim for: Vampirism on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- BurrowabilityDeck core
- Venomous ShearsabilityDeck core
- Replace : MysteryT8to buy
- ExploisonabilityDeck core
- toxDeck core
- Replace : TenacityT2to buy
- AdventureabilityDeck core
- toxReplaceable
- Replace : EarthheartT6to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Vampirism
- T4Taunt
- T6Berserk
- T8Shadowheart
- T10skip
Vampirism
Floating Poison Gas · Common
Replace : Tenacity
Taunt
Aleera, Nightmare-Eater · Rare
Replace : Punching Bag
Berserk
Rob the Adventurer · Rare
Replace : Earthheart
Shadowheart
Paguroniyx · Epic
Replace : Mystery
Expected value of a random purchase, before → after this plan: +9.2% → +0.1%
Avoid for this deck
Shield · Inversion · Revenge · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +3.4% · 9.6 turnsSecond -3.4% · 9.9 turns
- Fragile deck+28.3%7.3 turns · strength
- Tank deck-33.9%11.8 turns · weakness
- Resists Fire0%9.4 turns
- Resists Water0%9.4 turns
- Resists Earth0%9.4 turns
- Resists Nature0%9.4 turns
- Resists Shadow-33.9%11.8 turns · weakness
- Resists Light0%9.4 turns
Strengths
- Eliminates the opponent in 9.1 turns.
- Has control effects.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 11.8 turns.
- No healing.
- Relies on Word-Chew (Aleera, Nightmare-Eater).
How the game goes
- Turn 8: first big hit, Word-Chew (Aleera, Nightmare-Eater).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Resilience
Aleera, Nightmare-EaterWhile this card's HP is below 50%, its elemental resistances increase by (+25%).
RecommendedSoul Vitality
PaguroniyxWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedEvolution
Floating Poison GasIf possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.
RecommendedDoomed Hour
Rob the AdventurerApplies Eternity to all enemy cards when this card is killed.
RecommendedHow it wins
Generation
No ability generates bonuses: the deck relies on its talents and starting Tox.
Damage
Word-Chew (Aleera, Nightmare-Eater): 62% of the damage; Exploison (Floating Poison Gas): 30% of the damage. 2,960 useful damage, opponent eliminated in 9.1 turns.
Survival
No healing: with 5,049 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 2311 damage
See the rest of the planCollapse the plan+8 turns
04Turn 4532 damage
06Turn 6502 damage
08Turn 81,031 damage
09Turn 9Abilities on cooldown.
Abilities on cooldown.