Apprentice of Death + Rob the Adventurer

Apprentice of Death + Rob the Adventurer (with Armadillo Warrior and Master Amphibian) is part of the SPAM 1.28.1 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, B at Gold · Crystal and A at Bronze · Silver. Aggro deck across 4 elements, estimated elimination in 6.6 turns; first Tox to aim for: Poison on turn 2.

IntermediateAggro / burstEarthShadow
CTier60.1% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverA

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Armadillo Warrior

Earth · Rare

  1. SandstormabilityDeck core
  2. toxDeck core
  3. Free slotT4
    to buy

Master Amphibian

Earth · Common

  1. Miasmas of WisdomabilityDeck core
  2. toxDeck core
  3. Free slotT2
    to buy

Rob the Adventurer

Earth · Common

  1. AdventureabilityDeck core
  2. toxReplaceable
  3. toxReplaceable

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. toxReplaceable
  3. toxDeck core

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

3 shop openings274 Spamtons generated+35.3% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 57 SpamtonsPoison
  2. T4Luck 4 · 168 SpamtonsBerserk
  3. T6Luck 6 · 257 Spamtonsskip
T2

Poison

Master Amphibian · Common

+28%
T4

Berserk

Armadillo Warrior · Rare

+7.3%

Expected value of a random purchase, before → after this plan: +7.6% → +0.2%

Avoid for this deck

AoE · Lightheart · Natureheart · Eternity · Freeze · Inversion · Shapeshifter · Optimisation · Reset · Temporality · Avenger

Theoretical score11,544
Estimated elimination6.6 turns
Effective HP2,552
Healing0
Spamtons / turn27

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +6.6% · 7 turnsSecond -6.6% · 7.7 turns

Strengths

  • Eliminates the opponent in 6.6 turns.
  • Has control effects.

Weak spots

  • Struggles against a deck resisting Water: elimination in 8.2 turns.
  • Struggles against a deck resisting Earth: elimination in 7.8 turns.
  • No healing.

How the game goes

  1. Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
  2. Turn 5: damage peak (1,024).
  3. Turn 7: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Aquatic Field

Armadillo Warrior

Water bonus (+7).

Recommended

Length

Master Amphibian

At the start of your first turn, a random enemy card receives "Eternity"

Recommended

Evolution

Rob the Adventurer

If possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.

Recommended

Doomed Hour

Apprentice of Death

Applies Eternity to all enemy cards when this card is killed.

Recommended
Adapt in the workshop

How it wins

Generation

No ability generates bonuses: the deck relies on its talents and starting Tox.

Damage

Miasmas of Wisdom (Master Amphibian): 52% of the damage; Nocturnal Burn (Apprentice of Death): 31% of the damage. 3,040 useful damage, opponent eliminated in 6.6 turns.

Survival

No healing: with 2,552 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1169 damage
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
105 damage
Armadillo Warrior
SandstormArmadillo Warrior
64 damage
02Turn 2208 damage
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
136 damage
Armadillo Warrior
SandstormArmadillo Warrior
72 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3482 damage
Rob the Adventurer
AdventureRob the Adventurer
Apprentice of Death
Nocturnal BurnApprentice of Death
226 damage
Master Amphibian
Miasmas of WisdomMaster Amphibian
172 damage
Armadillo Warrior
SandstormArmadillo Warrior
84 damage
04Turn 4307 damage
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
214 damage
Armadillo Warrior
SandstormArmadillo Warrior
93 damage
05Turn 5703 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
311 damage
Master Amphibian
Miasmas of WisdomMaster Amphibian
269 damage
Armadillo Warrior
SandstormArmadillo Warrior
123 damage
06Turn 6452 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
244 damage
Master Amphibian
Miasmas of WisdomMaster Amphibian
208 damage
07Turn 7213 damage
Master Amphibian
Miasmas of WisdomMaster Amphibian
213 damage
08Turn 8Simulation complete.

Simulation complete.

09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.