Midrange Earth / Light · Radiant Shinobi

Four cards. A shared purpose.

Advanced collectionMidrangeEarthLight
CTier61.6% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Ashtarae Lycaria

Shadow · Legendary

  1. Melody No. 1abilityKeep
  2. Replace : Melody No. 2T2
    to buy
  3. ResurrectionabilityReplaceable

Radiant Shinobi

Light · Rare

  1. Yellow LightningabilityKeep
  2. Kung‑FuabilityKeep
  3. Free slotT4
    to buy

Commando Gerz

Earth · Rare

  1. CigarillosabilityKeep
  2. Replace : Final DelightT6
    to buy
  3. toxKeep

Rob the Adventurer

Earth · Common

  1. AdventureabilityKeep
  2. toxKeep
  3. toxKeep

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

5 shop openings225 Spamtons generated+44.8% Plan potential
T2

Temporality

Ashtarae Lycaria · Legendary

Replace : Melody No. 2 (ability)

+10.8%
T4

Avenger

Radiant Shinobi · Epic

+22.7%
T6

Berserk

Commando Gerz · Rare

Replace : Final Delight (ability)

+11.4%

Expected value of a random purchase, before → after this plan: +0.4% → +0%

Avoid for this deck

AoE · Berserk · Bomba · Brutal · Waterheart · Fireheart · Lightheart · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Multiplier · Mystery · Phoenix · Poison · Reset · Revenge · Punching Bag

Theoretical score9,666
Estimated elimination10 turns
Effective HP5,720
Healing1,526

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 2 cards with active generation.
  • Estimated elimination in 10 turns.
  • 1,526 healing in the simulation.

Watch points

  • Performance depends on talents and the model’s average opponent.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Earth / Light axes.
  3. 03Simulated damage peak: turn 10.
  4. 04Estimated elimination: 10 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Life-8

Ashtarae Lycaria

The card's HP and max HP are doubled at the start of turn 8

Recommended

Multicolor

Radiant Shinobi

Gains (+1) in each element with every attack from this card

Recommended

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+300)

Recommended

Doomed Hour

Rob the Adventurer

Applies Eternity to all enemy cards when this card is killed.

Recommended
Adapt in the workshop

Why it works

Start the engine

Commando Gerz, Rob the Adventurer feed the composition with bonuses. The main axes are Earth / Light / Shadow. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Radiant Shinobi + Commando Gerz have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 10 turns. Check the curve to see when the investment pays off.

Protect the composition

Ashtarae Lycaria provide support or control tools. The model estimates 5,720 effective HP and 1,526 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 119 damage
Ashtarae Lycaria
Melody No. 2Ashtarae Lycaria
+50
Rob the Adventurer
AdventureRob the Adventurer
Ashtarae Lycaria
Melody No. 1Ashtarae Lycaria
19
02Turn 221 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Ashtarae Lycaria
Melody No. 2Ashtarae Lycaria
+56
Rob the Adventurer
AdventureRob the Adventurer
Ashtarae Lycaria
Melody No. 1Ashtarae Lycaria
21
See the rest of the planCollapse the plan+8 turns
03Turn 323 damage
Ashtarae Lycaria
Melody No. 2Ashtarae Lycaria
+61
Rob the Adventurer
AdventureRob the Adventurer
Ashtarae Lycaria
Melody No. 1Ashtarae Lycaria
23
04Turn 425 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Ashtarae Lycaria
Melody No. 2Ashtarae Lycaria
+67
Rob the Adventurer
AdventureRob the Adventurer
Ashtarae Lycaria
Melody No. 1Ashtarae Lycaria
25
05Turn 51,010 damage
Ashtarae Lycaria
Melody No. 2Ashtarae Lycaria
+74
Rob the Adventurer
AdventureRob the Adventurer
Radiant Shinobi
Yellow LightningRadiant Shinobi
499
Radiant Shinobi
Kung‑FuRadiant Shinobi
480
Ashtarae Lycaria
Melody No. 1Ashtarae Lycaria
31
06Turn 634 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Ashtarae Lycaria
Melody No. 2Ashtarae Lycaria
+90
Ashtarae Lycaria
Melody No. 1Ashtarae Lycaria
34
07Turn 736 damage
Ashtarae Lycaria
Melody No. 2Ashtarae Lycaria
+97
Ashtarae Lycaria
Melody No. 1Ashtarae Lycaria
36
08Turn 839 damage
Ashtarae Lycaria
ResurrectionAshtarae Lycaria
Ashtarae Lycaria
Melody No. 2Ashtarae Lycaria
+104
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Ashtarae Lycaria
Melody No. 1Ashtarae Lycaria
39
09Turn 941 damage
Ashtarae Lycaria
Melody No. 2Ashtarae Lycaria
+111
Ashtarae Lycaria
Melody No. 1Ashtarae Lycaria
41
10Turn 102,727 damage
Ashtarae Lycaria
Melody No. 2Ashtarae Lycaria
+118
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Radiant Shinobi
Yellow LightningRadiant Shinobi
925
Radiant Shinobi
Kung‑FuRadiant Shinobi
892
Commando Gerz
Final DelightCommando Gerz
910