- MateriaabilityDeck core
- RainbowabilityDeck core
- toxDeck core
Aleera + Apprentice of Death
Aleera + Apprentice of Death (with The Inventor and Nebular Aristocrat) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier B at Celeste · Legend, S at Gold · Crystal and S at Bronze · Silver. Midrange deck in Shadow and Fire, estimated elimination in 8.1 turns; first Tox to aim for: Shield on turn 2.
By rank, with these talentsCeleste · LegendBGold · CrystalSBronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Nocturnal BurnabilityDeck core
- toxReplaceable
- toxDeck core
- Word-ChewabilityDeck core
- Replace : Punching BagT6to buy
- Replace : ShadowheartT8to buy
- Cosmic MasqueradeabilityDeck core
- Free slotT2to buy
- Free slotT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Shield
- T4Graveyard
- T6Berserk
- T8Shadowheart
Shield
Nebular Aristocrat · Common
Graveyard
Nebular Aristocrat · Rare
Berserk
Aleera, Nightmare-Eater · Rare
Replace : Punching Bag
Shadowheart
Aleera, Nightmare-Eater · Epic
Replace : Shadowheart
Expected value of a random purchase, before → after this plan: +13.1% → +0%
Avoid for this deck
AoE · Brutal · Vanish · Erosion · Smoke · Inversion · Shapeshifter · Multiplier · Optimisation · Reset · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -3% · 8.4 turnsSecond +3% · 7.7 turns
- Fragile deck+12.8%6.1 turns · strength
- Tank deck-39.8%11.5 turns · weakness
- Resists Fire-14.6%8.8 turns · weakness
- Resists Water0%7.4 turns
- Resists Earth0%7.4 turns
- Resists Nature0%7.4 turns
- Resists Shadow-22.2%9.6 turns · weakness
- Resists Light0%7.4 turns
Strengths
- Eliminates the opponent in 8.1 turns.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 9.6 turns.
- Struggles against a deck resisting Fire: elimination in 8.8 turns.
- No healing.
How the game goes
- Turn 2: first bonuses (The Inventor).
- Turn 4: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 8: damage peak (849).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
The InventorWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedResilience
Aleera, Nightmare-EaterWhile this card's HP is below 50%, its elemental resistances increase by (+25%).
RecommendedTransition
Nebular AristocratWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedHow it wins
Generation
The Inventor (+8 everywhere). First bonuses on turn 2.
Damage
Nocturnal Burn (Apprentice of Death): 80% of the damage; Rainbow (The Inventor): 12% of the damage. 2,920 useful damage, opponent eliminated in 8.1 turns.
Survival
No healing: with 4,894 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 290 damage
See the rest of the planCollapse the plan+8 turns
04Turn 4758 damage
06Turn 6803 damage
08Turn 8850 damage
10Turn 10Simulation complete.
Simulation complete.