Aleera + Apprentice of Death

Aleera + Apprentice of Death (with Squall and The Inventor) is the 4th deck with an intermediate collection in the SPAM 1.23 tier list at Celeste · Legend (tier S); with these talents it is A at Gold · Crystal. Aggro deck in Shadow and Fire, estimated elimination in 6.1 turns; first Tox to aim for: Graveyard on turn 2.

IntermediateAggro / burstShadowFire
STier90.4% · Relative indexv1.23

By rank, with these talentsCeleste · LegendSGold · CrystalABronze · SilverS

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Aleera, Nightmare-Eater

Shadow · Common

  1. Word-ChewabilityDeck core
  2. Replace : Punching BagT2
    to buy
  3. toxReplaceable

Squall, Emissary of Nightmares

Shadow · Rare

  1. Cosmic FlamesabilityDeck core
  2. Cosmic LightabilityDeck core
  3. toxReplaceable

The Inventor

Fire · Common

  1. MateriaabilityDeck core
  2. RainbowabilityDeck core
  3. toxDeck core

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. toxReplaceable
  3. toxDeck core

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

3 shop openings231 Spamtons generated+6% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 51 SpamtonsGraveyard
  2. T4Luck 4 · 156 Spamtonsskip
  3. T6Luck 6 · 205 Spamtonsskip
T2

Graveyard

Aleera, Nightmare-Eater · Common

Replace : Punching Bag

+6%

Expected value of a random purchase, before → after this plan: +0.5% → +0.1%

Avoid for this deck

AoE · Bomba · Shield · Brutal · Lucky · Waterheart · Lightheart · Natureheart · Earthheart · Vanish · Erosion · Smoke · Inversion · Shapeshifter · Mimicry · Multiplier · Optimisation · Poison · Taunt · Reset · Revenge · Punching Bag · Ancient Healing · Spamland · Temporality · Tenacity · Avenger

Theoretical score14,588
Estimated elimination6.1 turns
Effective HP5,270
Healing0
Spamtons / turn24

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -3% · 7.4 turnsSecond +3% · 6.7 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 6.1 turns.

Weak spots

  • Struggles against a deck resisting Shadow: elimination in 9.4 turns.
  • Struggles against a deck resisting Fire: elimination in 7.1 turns.
  • No healing.

How the game goes

  1. Turn 2: first bonuses (The Inventor).
  2. Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
  3. Turn 7: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Resilience

Aleera, Nightmare-Eater

While this card's HP is below 50%, its elemental resistances increase by (+25%).

Recommended

One Man Army

Squall, Emissary of Nightmares

Each time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).

Recommended

Soul Vitality

The Inventor

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Hardening

Apprentice of Death

Increases this card’s elemental resistances by (+15%).

Recommended
Adapt in the workshop

How it wins

Generation

The Inventor (+6 everywhere); Squall, Emissary of Nightmares (+6 Fire, +6 Light). First bonuses on turn 2.

Damage

Nocturnal Burn (Apprentice of Death): 40% of the damage; Word-Chew (Aleera, Nightmare-Eater): 36% of the damage. 2,920 useful damage, opponent eliminated in 6.1 turns.

Survival

No healing: with 5,270 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 124 damage
The Inventor
RainbowThe Inventor
24 damage
02Turn 2322 damage
The Inventor
MateriaThe Inventor
All +2
Aleera, Nightmare-Eater
Word-ChewAleera, Nightmare-Eater
289 damage
The Inventor
RainbowThe Inventor
33 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3433 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
283 damage
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
56 damageFire +3
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
56 damageLight +3
The Inventor
RainbowThe Inventor
38 damage
04Turn 4943 damage
The Inventor
MateriaThe Inventor
All +2
Aleera, Nightmare-Eater
Word-ChewAleera, Nightmare-Eater
897 damage
The Inventor
RainbowThe Inventor
46 damage
05Turn 5497 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
436 damage
The Inventor
RainbowThe Inventor
61 damage
06Turn 6894 damage
The Inventor
MateriaThe Inventor
All +2
Apprentice of Death
Nocturnal BurnApprentice of Death
412 damage
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
159 damageFire +3
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
208 damageLight +3
The Inventor
RainbowThe Inventor
115 damage
07Turn 7180 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
180 damage
08Turn 8Simulation complete.

Simulation complete.

09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.