- Word-ChewabilityDeck core
- Replace : Punching BagT2to buy
- toxReplaceable
Aleera + Apprentice of Death
Aleera + Apprentice of Death (with Squall and The Inventor) is the 4th deck with an intermediate collection in the SPAM 1.23 tier list at Celeste · Legend (tier S); with these talents it is A at Gold · Crystal. Aggro deck in Shadow and Fire, estimated elimination in 6.1 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendSGold · CrystalABronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Cosmic FlamesabilityDeck core
- Cosmic LightabilityDeck core
- toxReplaceable
- MateriaabilityDeck core
- RainbowabilityDeck core
- toxDeck core
- Nocturnal BurnabilityDeck core
- toxReplaceable
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4skip
- T6skip
Graveyard
Aleera, Nightmare-Eater · Common
Replace : Punching Bag
Expected value of a random purchase, before → after this plan: +0.5% → +0.1%
Avoid for this deck
AoE · Bomba · Shield · Brutal · Lucky · Waterheart · Lightheart · Natureheart · Earthheart · Vanish · Erosion · Smoke · Inversion · Shapeshifter · Mimicry · Multiplier · Optimisation · Poison · Taunt · Reset · Revenge · Punching Bag · Ancient Healing · Spamland · Temporality · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -3% · 7.4 turnsSecond +3% · 6.7 turns
- Fragile deck+14.5%4.8 turns · strength
- Tank deck-40%10.8 turns · weakness
- Resists Fire-7.2%7.1 turns · weakness
- Resists Water+1.4%6.1 turns
- Resists Earth+1.4%6.1 turns
- Resists Nature+1.4%6.1 turns
- Resists Shadow-27.8%9.4 turns · weakness
- Resists Light-3.5%6.7 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 6.1 turns.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 9.4 turns.
- Struggles against a deck resisting Fire: elimination in 7.1 turns.
- No healing.
How the game goes
- Turn 2: first bonuses (The Inventor).
- Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
- Turn 7: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Resilience
Aleera, Nightmare-EaterWhile this card's HP is below 50%, its elemental resistances increase by (+25%).
RecommendedOne Man Army
Squall, Emissary of NightmaresEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).
RecommendedSoul Vitality
The InventorWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedHow it wins
Generation
The Inventor (+6 everywhere); Squall, Emissary of Nightmares (+6 Fire, +6 Light). First bonuses on turn 2.
Damage
Nocturnal Burn (Apprentice of Death): 40% of the damage; Word-Chew (Aleera, Nightmare-Eater): 36% of the damage. 2,920 useful damage, opponent eliminated in 6.1 turns.
Survival
No healing: with 5,270 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 2322 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3433 damage
04Turn 4943 damage
06Turn 6894 damage
08Turn 8Simulation complete.
Simulation complete.
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.