Apprentice of Death + Deer of Mournful Colors

Apprentice of Death + Deer of Mournful Colors (with Rob the Adventurer and The Inventor) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier B at Celeste · Legend, A at Gold · Crystal and S at Bronze · Silver. Midrange deck across 3 elements, estimated elimination in 7.6 turns; first Tox to aim for: Poison on turn 2.

IntermediateMidrangeShadowEarth
BTier78.4% · Relative indexv1.23

By rank, with these talentsCeleste · LegendBGold · CrystalABronze · SilverS

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Deer of Mournful Colors

Nature · Rare

  1. Elemental DrainabilityDeck core
  2. toxDeck core
  3. Free slotT2
    to buy

Rob the Adventurer

Earth · Common

  1. AdventureabilityDeck core
  2. Replace : ShadowheartT6
    to buy
  3. Replace : EarthheartT4
    to buy

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. Replace : GraveyardT8
    to buy
  3. toxDeck core

The Inventor

Fire · Common

  1. MateriaabilityDeck core
  2. RainbowabilityDeck core
  3. toxDeck core

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings250 Spamtons generated+37.5% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 53 SpamtonsPoison
  2. T4Luck 4 · 160 SpamtonsGraveyard
  3. T6Luck 6 · 203 SpamtonsBerserk
  4. T8Luck 8 · 250 SpamtonsGraveyard
T2

Poison

Deer of Mournful Colors · Common

+16.1%
T4

Graveyard

Rob the Adventurer · Rare

Replace : Earthheart

+11.4%
T6

Berserk

Rob the Adventurer · Rare

Replace : Shadowheart

+5.4%
T8

Graveyard

Apprentice of Death · Epic

Replace : Graveyard

+4.6%

Expected value of a random purchase, before → after this plan: +4.1% → +0%

Avoid for this deck

Bomba · Shield · Inversion · Shapeshifter · Optimisation · Taunt · Revenge · Ancient Healing · Temporality · Tenacity · Vampirism · Avenger

Theoretical score13,307
Estimated elimination7.6 turns
Effective HP4,408
Healing328
Spamtons / turn25

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -2.1% · 8.2 turnsSecond +2.1% · 7.8 turns

Strengths

  • Eliminates the opponent in 7.6 turns.
  • 328 healing over the game.
  • Has control effects.

Weak spots

  • Struggles against a deck resisting Shadow: elimination in 8.2 turns.
  • Struggles against a deck resisting Fire: elimination in 8 turns.
  • Only one generator: The Inventor.

How the game goes

  1. Turn 2: first bonuses (The Inventor).
  2. Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
  3. Turn 5: damage peak (729).
  4. Turn 8: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Multi Start

Deer of Mournful Colors

Gain (+3) in each element.

Recommended

Doomed Hour

Rob the Adventurer

Applies Eternity to all enemy cards when this card is killed.

Recommended

Hardening

Apprentice of Death

Increases this card’s elemental resistances by (+15%).

Recommended

Soul Vitality

The Inventor

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended
Adapt in the workshop

How it wins

Generation

The Inventor (+8 everywhere). First bonuses on turn 2.

Damage

Elemental Drain (Deer of Mournful Colors): 47% of the damage; Nocturnal Burn (Apprentice of Death): 39% of the damage. 2,920 useful damage, opponent eliminated in 7.6 turns.

Survival

328 healing over the game, mostly from Deer of Mournful Colors. 4,408 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1100 damage
Rob the Adventurer
AdventureRob the Adventurer
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
65 damage+32
The Inventor
RainbowThe Inventor
35 damage
02Turn 2131 damage
The Inventor
MateriaThe Inventor
All +2
Rob the Adventurer
AdventureRob the Adventurer
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
89 damage+44
The Inventor
RainbowThe Inventor
42 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3468 damage
Rob the Adventurer
AdventureRob the Adventurer
Apprentice of Death
Nocturnal BurnApprentice of Death
318 damage
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
107 damage+54
The Inventor
RainbowThe Inventor
43 damage
04Turn 4197 damage
The Inventor
MateriaThe Inventor
All +2
Rob the Adventurer
AdventureRob the Adventurer
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
146 damage+73
The Inventor
RainbowThe Inventor
51 damage
05Turn 5730 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
431 damage
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
222 damage+111
The Inventor
RainbowThe Inventor
77 damage
06Turn 6343 damage
The Inventor
MateriaThe Inventor
All +2
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
246 damage+123
The Inventor
RainbowThe Inventor
97 damage
07Turn 7678 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
297 damage
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
283 damage+142
The Inventor
RainbowThe Inventor
98 damage
08Turn 8514 damage
The Inventor
MateriaThe Inventor
All +2
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
340 damage+170
Apprentice of Death
Nocturnal BurnApprentice of Death
174 damage
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.