- Elemental DrainabilityDeck core
- toxDeck core
- Free slotT2to buy
Apprentice of Death + Deer of Mournful Colors
Apprentice of Death + Deer of Mournful Colors (with Rob the Adventurer and The Inventor) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier B at Celeste · Legend, A at Gold · Crystal and S at Bronze · Silver. Midrange deck across 3 elements, estimated elimination in 7.6 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendBGold · CrystalABronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- AdventureabilityDeck core
- Replace : ShadowheartT6to buy
- Replace : EarthheartT4to buy
- Nocturnal BurnabilityDeck core
- Replace : GraveyardT8to buy
- toxDeck core
- MateriaabilityDeck core
- RainbowabilityDeck core
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Graveyard
- T6Berserk
- T8Graveyard
Poison
Deer of Mournful Colors · Common
Graveyard
Rob the Adventurer · Rare
Replace : Earthheart
Berserk
Rob the Adventurer · Rare
Replace : Shadowheart
Graveyard
Apprentice of Death · Epic
Replace : Graveyard
Expected value of a random purchase, before → after this plan: +4.1% → +0%
Avoid for this deck
Bomba · Shield · Inversion · Shapeshifter · Optimisation · Taunt · Revenge · Ancient Healing · Temporality · Tenacity · Vampirism · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -2.1% · 8.2 turnsSecond +2.1% · 7.8 turns
- Fragile deck+13.5%6 turns · strength
- Tank deck-38.7%11.9 turns · weakness
- Resists Fire-5.9%8 turns · weakness
- Resists Water-2.9%7.7 turns
- Resists Earth-3.3%7.7 turns
- Resists Nature-2.9%7.7 turns
- Resists Shadow-8.1%8.2 turns · weakness
- Resists Light-2.9%7.7 turns
Strengths
- Eliminates the opponent in 7.6 turns.
- 328 healing over the game.
- Has control effects.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 8.2 turns.
- Struggles against a deck resisting Fire: elimination in 8 turns.
- Only one generator: The Inventor.
How the game goes
- Turn 2: first bonuses (The Inventor).
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 5: damage peak (729).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Multi Start
Deer of Mournful ColorsGain (+3) in each element.
RecommendedDoomed Hour
Rob the AdventurerApplies Eternity to all enemy cards when this card is killed.
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedSoul Vitality
The InventorWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedHow it wins
Generation
The Inventor (+8 everywhere). First bonuses on turn 2.
Damage
Elemental Drain (Deer of Mournful Colors): 47% of the damage; Nocturnal Burn (Apprentice of Death): 39% of the damage. 2,920 useful damage, opponent eliminated in 7.6 turns.
Survival
328 healing over the game, mostly from Deer of Mournful Colors. 4,408 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1100 damage
02Turn 2131 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3468 damage
04Turn 4197 damage
05Turn 5730 damage
06Turn 6343 damage
07Turn 7678 damage
08Turn 8514 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.