- Miasmas of WisdomabilityDeck core
- toxDeck core
- Free slotT2to buy
Master Amphibian + Rob the Adventurer
Master Amphibian + Rob the Adventurer (with Ephial and Sovereign of the Ether Falls) is part of the SPAM 1.26 tier list at Bronze · Silver; with these talents it is tier C at Celeste · Legend, B at Gold · Crystal and B at Bronze · Silver. Midrange deck in Earth, estimated elimination in 8.3 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Astral TackleabilityDeck core
- Planet HealabilityDeck core
- Replace : ResetT4to buy
- Glacial LaserabilityDeck core
- Critical FallabilityDeck core
- Precise FallabilityDeck core
- AdventureabilityDeck core
- Replace : ShadowheartT6to buy
- Replace : EarthheartT8to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Waterheart
- T6Berserk
- T8Earthheart
Poison
Master Amphibian · Common
Waterheart
Ephial · Rare
Replace : Reset
Berserk
Rob the Adventurer · Rare
Replace : Shadowheart
Earthheart
Rob the Adventurer · Epic
Replace : Earthheart
Expected value of a random purchase, before → after this plan: +5.7% → +0%
Avoid for this deck
Fireheart · Erosion · Inversion · Shapeshifter · Optimisation · Revenge · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +3.3% · 8.6 turnsSecond -3.3% · 9.1 turns
- Fragile deck+13.8%7.2 turns · strength
- Tank deck-23.3%11 turns · weakness
- Resists Fire0%8.5 turns
- Resists Water-7.3%9.1 turns · weakness
- Resists Earth-14%9.9 turns · weakness
- Resists Nature0%8.5 turns
- Resists Shadow+0.1%8.4 turns
- Resists Light0%8.5 turns
Strengths
- Eliminates the opponent in 8.3 turns.
- 283 healing over the game.
- Has control effects.
Weak spots
- Struggles against a deck resisting Earth: elimination in 9.9 turns.
- Struggles against a deck resisting Water: elimination in 9.1 turns.
- Relies on Miasmas of Wisdom (Master Amphibian).
How the game goes
- Turn 4: first big hit, Miasmas of Wisdom (Master Amphibian).
- Turn 8: damage peak (733).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Hardening
Master AmphibianIncreases this card’s elemental resistances by (+10%).
RecommendedCavalry
EphialIncreases the max HP of all other allied cards by (+100)
RecommendedWeaken
Sovereign of the Ether FallsReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedEvolution
Rob the AdventurerIf possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.
RecommendedHow it wins
Generation
No ability generates bonuses: the deck relies on its talents and starting Tox.
Damage
Miasmas of Wisdom (Master Amphibian): 93% of the damage; Astral Tackle (Ephial): 5% of the damage. 2,960 useful damage, opponent eliminated in 8.3 turns.
Survival
283 healing over the game, mostly from Ephial. 5,487 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1107 damage
02Turn 2163 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3240 damage
04Turn 4387 damage
05Turn 5387 damage
06Turn 6471 damage
07Turn 7521 damage
08Turn 8652 damage
09Turn 9146 damage
10Turn 10Simulation complete.
Simulation complete.