Master Amphibian + Rob the Adventurer

Master Amphibian + Rob the Adventurer (with Ephial and Sovereign of the Ether Falls) is part of the SPAM 1.26 tier list at Bronze · Silver; with these talents it is tier C at Celeste · Legend, B at Gold · Crystal and B at Bronze · Silver. Midrange deck in Earth, estimated elimination in 8.3 turns; first Tox to aim for: Poison on turn 2.

Advanced collectionMidrangeEarth
CTier65.1% · Relative indexv1.26

By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverB

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Master Amphibian

Earth · Common

  1. Miasmas of WisdomabilityDeck core
  2. toxDeck core
  3. Free slotT2
    to buy

Ephial

Light · Legendary

  1. Astral TackleabilityDeck core
  2. Planet HealabilityDeck core
  3. Replace : ResetT4
    to buy

Sovereign of the Ether Falls

Water · Rare

  1. Glacial LaserabilityDeck core
  2. Critical FallabilityDeck core
  3. Precise FallabilityDeck core

Rob the Adventurer

Earth · Common

  1. AdventureabilityDeck core
  2. Replace : ShadowheartT6
    to buy
  3. Replace : EarthheartT8
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings338 Spamtons generated+48.4% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 63 SpamtonsPoison
  2. T4Luck 4 · 130 SpamtonsWaterheart
  3. T6Luck 6 · 251 SpamtonsBerserk
  4. T8Luck 8 · 308 SpamtonsEarthheart
T2

Poison

Master Amphibian · Common

+24.1%
T4

Waterheart

Ephial · Rare

Replace : Reset

+8.8%
T6

Berserk

Rob the Adventurer · Rare

Replace : Shadowheart

+6.4%
T8

Earthheart

Rob the Adventurer · Epic

Replace : Earthheart

+9.1%

Expected value of a random purchase, before → after this plan: +5.7% → +0%

Avoid for this deck

Fireheart · Erosion · Inversion · Shapeshifter · Optimisation · Revenge · Temporality

Theoretical score12,370
Estimated elimination8.3 turns
Effective HP5,487
Healing283
Spamtons / turn30

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +3.3% · 8.6 turnsSecond -3.3% · 9.1 turns

Strengths

  • Eliminates the opponent in 8.3 turns.
  • 283 healing over the game.
  • Has control effects.

Weak spots

  • Struggles against a deck resisting Earth: elimination in 9.9 turns.
  • Struggles against a deck resisting Water: elimination in 9.1 turns.
  • Relies on Miasmas of Wisdom (Master Amphibian).

How the game goes

  1. Turn 4: first big hit, Miasmas of Wisdom (Master Amphibian).
  2. Turn 8: damage peak (733).
  3. Turn 9: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Hardening

Master Amphibian

Increases this card’s elemental resistances by (+10%).

Recommended

Cavalry

Ephial

Increases the max HP of all other allied cards by (+100)

Recommended

Weaken

Sovereign of the Ether Falls

Reduces the elemental resistances of all enemy cards by (-1%) per turn

Recommended

Evolution

Rob the Adventurer

If possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.

Recommended
Adapt in the workshop

How it wins

Generation

No ability generates bonuses: the deck relies on its talents and starting Tox.

Damage

Miasmas of Wisdom (Master Amphibian): 93% of the damage; Astral Tackle (Ephial): 5% of the damage. 2,960 useful damage, opponent eliminated in 8.3 turns.

Survival

283 healing over the game, mostly from Ephial. 5,487 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1107 damage
Sovereign of the Ether Falls
Critical FallSovereign of the Ether Falls
Rob the Adventurer
AdventureRob the Adventurer
Sovereign of the Ether Falls
Precise FallSovereign of the Ether Falls
Sovereign of the Ether Falls
Glacial LaserSovereign of the Ether Falls
4 damage
Master Amphibian
Miasmas of WisdomMaster Amphibian
103 damage
02Turn 2163 damage
Sovereign of the Ether Falls
Critical FallSovereign of the Ether Falls
Rob the Adventurer
AdventureRob the Adventurer
Sovereign of the Ether Falls
Precise FallSovereign of the Ether Falls
Master Amphibian
Miasmas of WisdomMaster Amphibian
159 damage
Sovereign of the Ether Falls
Glacial LaserSovereign of the Ether Falls
4 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3240 damage
Sovereign of the Ether Falls
Critical FallSovereign of the Ether Falls
Rob the Adventurer
AdventureRob the Adventurer
Sovereign of the Ether Falls
Precise FallSovereign of the Ether Falls
Master Amphibian
Miasmas of WisdomMaster Amphibian
236 damage
Sovereign of the Ether Falls
Glacial LaserSovereign of the Ether Falls
4 damage
04Turn 4387 damage
Sovereign of the Ether Falls
Critical FallSovereign of the Ether Falls
Rob the Adventurer
AdventureRob the Adventurer
Sovereign of the Ether Falls
Precise FallSovereign of the Ether Falls
Master Amphibian
Miasmas of WisdomMaster Amphibian
315 damage
Ephial
Astral TackleEphial
68 damage
Sovereign of the Ether Falls
Glacial LaserSovereign of the Ether Falls
4 damage
05Turn 5387 damage
Ephial
Planet HealEphial
+283
Sovereign of the Ether Falls
Critical FallSovereign of the Ether Falls
Rob the Adventurer
AdventureRob the Adventurer
Sovereign of the Ether Falls
Precise FallSovereign of the Ether Falls
Master Amphibian
Miasmas of WisdomMaster Amphibian
381 damage
Sovereign of the Ether Falls
Glacial LaserSovereign of the Ether Falls
6 damage
06Turn 6471 damage
Sovereign of the Ether Falls
Critical FallSovereign of the Ether Falls
Rob the Adventurer
AdventureRob the Adventurer
Sovereign of the Ether Falls
Precise FallSovereign of the Ether Falls
Master Amphibian
Miasmas of WisdomMaster Amphibian
463 damage
Sovereign of the Ether Falls
Glacial LaserSovereign of the Ether Falls
8 damage
07Turn 7521 damage
Sovereign of the Ether Falls
Critical FallSovereign of the Ether Falls
Sovereign of the Ether Falls
Precise FallSovereign of the Ether Falls
Master Amphibian
Miasmas of WisdomMaster Amphibian
511 damage
Sovereign of the Ether Falls
Glacial LaserSovereign of the Ether Falls
10 damage
08Turn 8652 damage
Sovereign of the Ether Falls
Critical FallSovereign of the Ether Falls
Sovereign of the Ether Falls
Precise FallSovereign of the Ether Falls
Master Amphibian
Miasmas of WisdomMaster Amphibian
559 damage
Ephial
Astral TackleEphial
82 damage
Sovereign of the Ether Falls
Glacial LaserSovereign of the Ether Falls
11 damage
09Turn 9146 damage
Sovereign of the Ether Falls
Critical FallSovereign of the Ether Falls
Sovereign of the Ether Falls
Precise FallSovereign of the Ether Falls
Master Amphibian
Miasmas of WisdomMaster Amphibian
146 damage
10Turn 10Simulation complete.

Simulation complete.