- Snowflake DanceabilityDeck core
- Mist DanceabilityDeck core
- toxDeck core
Sovereign of the Ether Falls + Arctic Crystal Serpent
Sovereign of the Ether Falls + Arctic Crystal Serpent (with Water King and The Eye of the Mountains) is part of the SPAM 1.28.1 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, B at Gold · Crystal and A at Bronze · Silver. Midrange deck in Water, estimated elimination in 7.8 turns; first Tox to aim for: Waterheart on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverA
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Blade-EabilityDeck core
- Watery ChoiceabilityDeck core
- toxDeck core
- Replace : Glacial LaserT2to buy
- Critical FallabilityDeck core
- Precise FallabilityDeck core
- RevitalizationabilityDeck core
- Replace : BerserkT6to buy
- Replace : WaterheartT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Waterheart
- T4Waterheart
- T6Berserk
- T8skip
Waterheart
Sovereign of the Ether Falls · Common
Replace : Glacial Laser (ability)
Waterheart
The Eye of the Mountains · Rare
Replace : Waterheart
Berserk
The Eye of the Mountains · Rare
Replace : Berserk
Expected value of a random purchase, before → after this plan: +0.3% → +0%
Avoid for this deck
AoE · Bomba · Shield · Brutal · Camouflage · Lucky · Fireheart · Lightheart · Natureheart · Earthheart · Vanish · Erosion · Eternity · Smoke · Freeze · Immunity · Inversion · Shapeshifter · Mimicry · Multiplier · Optimisation · Phoenix · Poison · Taunt · Reset · Revenge · Punching Bag · Spamland · Temporality · Tenacity · Vampirism · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +1.4% · 8.2 turnsSecond -1.4% · 8.1 turns
- Fragile deck+11.1%7 turns · strength
- Tank deck-27.1%9.5 turns · weakness
- Resists Fire0%8 turns
- Resists Water-11.2%8.9 turns · weakness
- Resists Earth0%8 turns
- Resists Nature0%8 turns
- Resists Shadow-4.6%8.4 turns
- Resists Light0%8 turns
Strengths
- Eliminates the opponent in 7.8 turns.
- 90 healing over the game.
- Has control effects.
Weak spots
- Struggles against a deck resisting Water: elimination in 8.9 turns.
- Only one generator: Water King.
- Relies on Snowflake Dance (Arctic Crystal Serpent).
How the game goes
- Turn 5: first bonuses (Water King).
- Turn 6: first big hit, Snowflake Dance (Arctic Crystal Serpent).
- Turn 8: damage peak (1,268).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Crit Bag
Arctic Crystal SerpentIncreases this card's critical chance by (+1%) each time it takes damage from an enemy card.
RecommendedUltimate Reset
Water KingThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedWeaken
Sovereign of the Ether FallsReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedHeart of Steel
The Eye of the MountainsEach time this card is attacked, its elemental resistances increase by (+1%).
RecommendedHow it wins
Generation
Water King (+11 Water). First bonuses on turn 5.
Damage
Snowflake Dance (Arctic Crystal Serpent): 69% of the damage; Mist Dance (Arctic Crystal Serpent): 23% of the damage. 3,040 useful damage, opponent eliminated in 7.8 turns.
Survival
90 healing over the game, mostly from The Eye of the Mountains. 4,509 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 15 damage
02Turn 2216 damage
See the rest of the planCollapse the plan+8 turns
03Turn 370 damage
04Turn 4501 damage
05Turn 513 damage
06Turn 61,191 damage
07Turn 724 damage
08Turn 81,268 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.