Wibs the Blazing + Apprentice of Death

Wibs the Blazing + Apprentice of Death (with Pyrocock and The Inventor) is one of the best Fire decks of the SPAM 1.28.1 tier list (tier C); with these talents it is B at Bronze · Silver. Midrange deck across 3 elements, estimated elimination in 8.3 turns; first Tox to aim for: Graveyard on turn 2.

IntermediateMidrangeFireNature
CTier54.8% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Pyrocock

Fire · Rare

  1. CacophonyabilityDeck core
  2. Cry of the PerchabilityDeck core
  3. Replace : ResetT2
    to buy

The Inventor

Fire · Common

  1. MateriaabilityDeck core
  2. RainbowabilityDeck core
  3. toxDeck core

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. Replace : GraveyardT4
    to buy
  3. toxDeck core

Wibs the Blazing

Fire · Common

  1. Lava-flowabilityDeck core
  2. toxReplaceable
  3. toxDeck core

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings311 Spamtons generated+21.1% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 47 SpamtonsGraveyard
  2. T4Luck 4 · 98 SpamtonsGraveyard
  3. T6Luck 6 · 198 Spamtonsskip
  4. T8Luck 8 · 291 Spamtonsskip
T2

Graveyard

Pyrocock · Common

Replace : Reset

+12.8%
T4

Graveyard

Apprentice of Death · Rare

Replace : Graveyard

+8.4%

Expected value of a random purchase, before → after this plan: +0.2% → +0%

Avoid for this deck

Bomba · Shield · Brutal · Camouflage · Lucky · Waterheart · Lightheart · Earthheart · Heart Resistance · Vitalheart · Vanish · Erosion · Eternity · Smoke · Freeze · Immunity · Inversion · Shapeshifter · Mimicry · Mystery · Optimisation · Phoenix · Poison · Taunt · Reflection · Reset · Revenge · Punching Bag · Ancient Healing · Spamland · Temporality · Tenacity · Vampirism · Avenger

Theoretical score10,878
Estimated elimination8.3 turns
Effective HP6,760
Healing0
Spamtons / turn22

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +1.3% · 10.4 turnsSecond -1.3% · 10.4 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 8.3 turns.
  • Has control effects.

Weak spots

  • Struggles against a deck resisting Fire: elimination in 11.8 turns.
  • Struggles against a deck resisting Nature: elimination in 10.3 turns.
  • No healing.

How the game goes

  1. Turn 2: first bonuses (The Inventor).
  2. Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
  3. Turn 6: damage peak (899).
  4. Turn 9: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Pyrocock

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Soul Vitality

The Inventor

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Doomed Hour

Apprentice of Death

Applies Eternity to all enemy cards when this card is killed.

Recommended

Inscribed

Wibs the Blazing

The card is immune to Vanish effects

Recommended
Adapt in the workshop

How it wins

Generation

The Inventor (+8 everywhere); Pyrocock (+8 Fire, +8 Nature). First bonuses on turn 2.

Damage

Nocturnal Burn (Apprentice of Death): 42% of the damage; Cry of the Perch (Pyrocock): 32% of the damage. 3,040 useful damage, opponent eliminated in 8.3 turns.

Survival

No healing: with 6,760 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1112 damage
Wibs the Blazing
Lava-flowWibs the Blazing
58 damage
Pyrocock
Cry of the PerchPyrocock
31 damage
The Inventor
RainbowThe Inventor
23 damage
02Turn 2127 damage
The Inventor
MateriaThe Inventor
All +2
Wibs the Blazing
Lava-flowWibs the Blazing
60 damage
Pyrocock
Cry of the PerchPyrocock
37 damage
The Inventor
RainbowThe Inventor
30 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3409 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
275 damage
Wibs the Blazing
Lava-flowWibs the Blazing
62 damage
Pyrocock
Cry of the PerchPyrocock
40 damage
The Inventor
RainbowThe Inventor
32 damage
04Turn 4154 damage
The Inventor
MateriaThe Inventor
All +2
Wibs the Blazing
Lava-flowWibs the Blazing
66 damage
Pyrocock
Cry of the PerchPyrocock
49 damage
The Inventor
RainbowThe Inventor
39 damage
05Turn 5161 damage
Wibs the Blazing
Lava-flowWibs the Blazing
68 damage
Pyrocock
Cry of the PerchPyrocock
52 damage
The Inventor
RainbowThe Inventor
41 damage
06Turn 6750 damage
Pyrocock
CacophonyPyrocock
Fire +8 · Nature +8
The Inventor
MateriaThe Inventor
All +2
Apprentice of Death
Nocturnal BurnApprentice of Death
517 damage
Pyrocock
Cry of the PerchPyrocock
148 damage
The Inventor
RainbowThe Inventor
85 damage
07Turn 7695 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
442 damage
Pyrocock
Cry of the PerchPyrocock
167 damage
The Inventor
RainbowThe Inventor
86 damage
08Turn 8312 damage
The Inventor
MateriaThe Inventor
All +2
Pyrocock
Cry of the PerchPyrocock
193 damage
The Inventor
RainbowThe Inventor
119 damage
09Turn 9226 damage
Pyrocock
Cry of the PerchPyrocock
226 damage
10Turn 10Simulation complete.

Simulation complete.