- CacophonyabilityDeck core
- Cry of the PerchabilityDeck core
- Replace : ResetT2to buy
Wibs the Blazing + Apprentice of Death
Wibs the Blazing + Apprentice of Death (with Pyrocock and The Inventor) is one of the best Fire decks of the SPAM 1.28.1 tier list (tier C); with these talents it is B at Bronze · Silver. Midrange deck across 3 elements, estimated elimination in 8.3 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- MateriaabilityDeck core
- RainbowabilityDeck core
- toxDeck core
- Nocturnal BurnabilityDeck core
- Replace : GraveyardT4to buy
- toxDeck core
- Lava-flowabilityDeck core
- toxReplaceable
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Graveyard
- T6skip
- T8skip
Graveyard
Pyrocock · Common
Replace : Reset
Graveyard
Apprentice of Death · Rare
Replace : Graveyard
Expected value of a random purchase, before → after this plan: +0.2% → +0%
Avoid for this deck
Bomba · Shield · Brutal · Camouflage · Lucky · Waterheart · Lightheart · Earthheart · Heart Resistance · Vitalheart · Vanish · Erosion · Eternity · Smoke · Freeze · Immunity · Inversion · Shapeshifter · Mimicry · Mystery · Optimisation · Phoenix · Poison · Taunt · Reflection · Reset · Revenge · Punching Bag · Ancient Healing · Spamland · Temporality · Tenacity · Vampirism · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +1.3% · 10.4 turnsSecond -1.3% · 10.4 turns
- Fragile deck+22.2%7.6 turns · strength
- Tank deck-39%14.4 turns · weakness
- Resists Fire-24.8%11.8 turns · weakness
- Resists Water-7.1%9.9 turns · weakness
- Resists Earth-7.1%9.9 turns · weakness
- Resists Nature-10.7%10.3 turns · weakness
- Resists Shadow-9.9%10.1 turns · weakness
- Resists Light-7.1%9.9 turns · weakness
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 8.3 turns.
- Has control effects.
Weak spots
- Struggles against a deck resisting Fire: elimination in 11.8 turns.
- Struggles against a deck resisting Nature: elimination in 10.3 turns.
- No healing.
How the game goes
- Turn 2: first bonuses (The Inventor).
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 6: damage peak (899).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
PyrocockWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedSoul Vitality
The InventorWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedDoomed Hour
Apprentice of DeathApplies Eternity to all enemy cards when this card is killed.
RecommendedInscribed
Wibs the BlazingThe card is immune to Vanish effects
RecommendedHow it wins
Generation
The Inventor (+8 everywhere); Pyrocock (+8 Fire, +8 Nature). First bonuses on turn 2.
Damage
Nocturnal Burn (Apprentice of Death): 42% of the damage; Cry of the Perch (Pyrocock): 32% of the damage. 3,040 useful damage, opponent eliminated in 8.3 turns.
Survival
No healing: with 6,760 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1112 damage
02Turn 2127 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3409 damage
04Turn 4154 damage
05Turn 5161 damage
06Turn 6750 damage
07Turn 7695 damage
08Turn 8312 damage
10Turn 10Simulation complete.
Simulation complete.