Wibs the Blazing + Apprentice of Death

Wibs the Blazing + Apprentice of Death (with The Inventor and Herald of Ashes) is the 26th deck with an accessible collection in the SPAM 1.26 tier list at Celeste · Legend (tier D); with these talents it is C at Bronze · Silver. Midrange deck in Fire and Shadow, estimated elimination in 12 turns; first Tox to aim for: Graveyard on turn 2.

AccessibleMidrangeFireShadow
DTier40.2% · Relative indexv1.26

By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

The Inventor

Fire · Common

  1. MateriaabilityDeck core
  2. RainbowabilityDeck core
  3. toxDeck core

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. Replace : GraveyardT8
    to buy
  3. toxDeck core

Wibs the Blazing

Fire · Common

  1. Lava-flowabilityDeck core
  2. Replace : FireheartT6
    to buy
  3. toxDeck core

Herald of Ashes

Fire · Common

  1. Dragon's BreathabilityDeck core
  2. Replace : SmokeT4
    to buy
  3. Replace : LuckyT2
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings398 Spamtons generated+59.1% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 3 · 51 SpamtonsGraveyard
  2. T4Luck 6 · 106 SpamtonsGraveyard
  3. T6Luck 9 · 210 SpamtonsFireheart
  4. T8Luck 12 · 313 SpamtonsGraveyard
  5. T10Luck 14 · 398 Spamtonsskip
T2

Graveyard

Herald of Ashes · Common

Replace : Lucky

+14.4%
T4

Graveyard

Herald of Ashes · Rare

Replace : Smoke

+22.2%
T6

Fireheart

Wibs the Blazing · Epic

Replace : Fireheart

+12.6%
T8

Graveyard

Apprentice of Death · Epic

Replace : Graveyard

+9.9%

Expected value of a random purchase, before → after this plan: +3.4% → +0%

Avoid for this deck

Shield · Brutal · Vitalheart · Erosion · Eternity · Smoke · Freeze · Shapeshifter · Optimisation · Reset · Ancient Healing · Spamland · Temporality · Tenacity · Vampirism · Avenger

Theoretical score9,250
Estimated elimination12 turns
Effective HP4,587
Healing0
Spamtons / turn24

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -2.5% · 11.4 turnsSecond +2.5% · 10.8 turns

Strengths

  • 2 cards generate bonuses.
  • Has control effects.

Weak spots

  • Struggles against a deck resisting Fire: elimination in 11.9 turns.
  • Struggles against a deck resisting Shadow: elimination in 11.4 turns.
  • No healing.

How the game goes

  1. Turn 2: first bonuses (The Inventor).
  2. Turn 6: first big hit, Nocturnal Burn (Apprentice of Death).
  3. No elimination within 10 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

The Inventor

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Doomed Hour

Apprentice of Death

Applies Eternity to all enemy cards when this card is killed.

Recommended

Inscribed

Wibs the Blazing

The card is immune to Vanish effects

Recommended

Focus

Herald of Ashes

At the start of each turn, this card has a 25% chance to gain Taunt.

Recommended
Adapt in the workshop

How it wins

Generation

The Inventor (+10 everywhere); Herald of Ashes (+10 Fire, +10 Nature). First bonuses on turn 2.

Damage

Nocturnal Burn (Apprentice of Death): 50% of the damage; Rainbow (The Inventor): 28% of the damage. 2,472 useful damage, no elimination within 10 turns (estimated around turn 12).

Survival

No healing: with 4,587 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 177 damage
Wibs the Blazing
Lava-flowWibs the Blazing
55 damage
The Inventor
RainbowThe Inventor
22 damage
02Turn 289 damage
The Inventor
MateriaThe Inventor
All +2
Wibs the Blazing
Lava-flowWibs the Blazing
59 damage
The Inventor
RainbowThe Inventor
30 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3463 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
267 damage
Herald of Ashes
Dragon's BreathHerald of Ashes
93 damageFire +5 · Nature +5
Wibs the Blazing
Lava-flowWibs the Blazing
65 damage
The Inventor
RainbowThe Inventor
38 damage
04Turn 4114 damage
The Inventor
MateriaThe Inventor
All +2
Wibs the Blazing
Lava-flowWibs the Blazing
69 damage
The Inventor
RainbowThe Inventor
45 damage
05Turn 5118 damage
Wibs the Blazing
Lava-flowWibs the Blazing
71 damage
The Inventor
RainbowThe Inventor
47 damage
06Turn 6737 damage
The Inventor
MateriaThe Inventor
All +2
Apprentice of Death
Nocturnal BurnApprentice of Death
477 damage
Herald of Ashes
Dragon's BreathHerald of Ashes
174 damageFire +5 · Nature +5
The Inventor
RainbowThe Inventor
86 damage
07Turn 787 damage
The Inventor
RainbowThe Inventor
87 damage
08Turn 895 damage
The Inventor
MateriaThe Inventor
All +2
The Inventor
RainbowThe Inventor
95 damage
09Turn 9659 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
539 damage
The Inventor
RainbowThe Inventor
120 damage
10Turn 10141 damage
The Inventor
MateriaThe Inventor
All +2
The Inventor
RainbowThe Inventor
141 damage